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Justin113D (talk | contribs) m Added file extensions to NeedleTextureStreamingUtility and HE2 Shader Compiler |
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This section contains tools that | This section contains tools that aren't specific to any Sonic game. Below you can see the tools divided by the engine they target and their purpose. | ||
== Various Engines == | == Various Engines == | ||
=== Audio === | === Audio === | ||
* [[SonicAudioTools]] | * [[SonicAudioTools]] (.csb / .acb) | ||
== Hedgehog Engine == | == Hedgehog Engine == | ||
=== | === Animations === | ||
* [[Frontiers Animation Tools]] (.skl.pxd / .anm.pxd) | |||
* [[KwasTools (Hedgehog Engine)|io_kwastools]] (.cam-anim / .uv-anim) | |||
* [[Havok Animation Exporter]] (.skl.hkx / .anm.hkx) | |||
=== Archives === | |||
* [[PackCpk]] (.cpk) | * [[PackCpk]] (.cpk) | ||
* [[ | * [[YACpkTool]] (.cpk) | ||
* [[ | |||
* [[HedgeArchiveEditor]] (.ar / .pfd / .pac) | |||
* [[HedgeArcPack]] (.ar / .pfd / .pac) | |||
* [[ar0pack-ar0unpack]] (.ar / .pfd) | |||
==== | === Collision === | ||
* [[Havok Converter]] (.phy.hkx) | |||
=== Level Editing === | |||
* [[SonicGLvl]] | |||
=== Lighting === | |||
* [[GI Atlas Converter]] | |||
* [[HedgeGI]] | * [[HedgeGI]] | ||
* [[SonicLightTools]] | * [[SonicLightTools]] | ||
=== | === Shaders === | ||
* [[ | * [[HE2 Shader Compiler]] (.vso / .pso / .cso / .hlsl) | ||
=== | === Models === | ||
* [[ | * [[Hedgehog Engine Blender I/O]] | ||
* [[Model Converter]] (.model) | |||
* [[modelfbx]] (.model / .terrain-model / .skl.hkx / .anm.hkx) | |||
* [[terrain2fbx]] (.terrain-model) | |||
* [[ | * [[terrain2fbx-png]] (.terrain-model) | ||
* [[ | |||
=== Terrain === | |||
* [[Hedgehog Converter]] | |||
=== Textures === | |||
* [[NeedleTextureStreamingUtility]] (.ntsp / .dds) | |||
=== Text === | |||
* [[Converse]] (.fco / .fte) | * [[Converse]] (.fco / .fte) | ||
=== | === UI === | ||
* [[Shuriken]] (.xncp / .yncp) | |||
* [[ | * [[Kunai]] (.xncp / .yncp / .gncp / .sncp) | ||
Latest revision as of 20:19, 11 July 2025
This section contains tools that aren't specific to any Sonic game. Below you can see the tools divided by the engine they target and their purpose.
Various Engines
Audio
- SonicAudioTools (.csb / .acb)
Hedgehog Engine
Animations
- Frontiers Animation Tools (.skl.pxd / .anm.pxd)
- io_kwastools (.cam-anim / .uv-anim)
- Havok Animation Exporter (.skl.hkx / .anm.hkx)
Archives
- HedgeArchiveEditor (.ar / .pfd / .pac)
- HedgeArcPack (.ar / .pfd / .pac)
- ar0pack-ar0unpack (.ar / .pfd)
Collision
- Havok Converter (.phy.hkx)
Level Editing
Lighting
Shaders
- HE2 Shader Compiler (.vso / .pso / .cso / .hlsl)
Models
- Hedgehog Engine Blender I/O
- Model Converter (.model)
- modelfbx (.model / .terrain-model / .skl.hkx / .anm.hkx)
- terrain2fbx (.terrain-model)
- terrain2fbx-png (.terrain-model)
Terrain
Textures
- NeedleTextureStreamingUtility (.ntsp / .dds)
Text
- Converse (.fco / .fte)