Shadow Generations Shaders: Difference between revisions
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These are shaders stored in <code>image/x64/raw/NeedleShader.pac</code> and used for materials: | These are shaders stored in <code>image/x64/raw/NeedleShader.pac</code> and used for materials: | ||
{| class="wikitable" style="margin: auto;" | {| class="wikitable" style="margin: auto;" width="90%" | ||
|+ | |+ | ||
!Shader | !Shader | ||
!Example usage in the game | !Example usage in the game | ||
|- | |||
|[[Shadow Generations Shaders - Amoeba_doapnE|Amoeba_doapnE]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Amoeba_dopnfE|Amoeba_dopnfE]] | |[[Shadow Generations Shaders - Amoeba_dopnfE|Amoeba_dopnfE]] | ||
|<code>w09a10_trr_s00/m09_poisonswamp01_sf1.material</code> | |<code>w09a10_trr_s00/m09_poisonswamp01_sf1.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - AuraBlur|AuraBlur]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - AuraCombine|AuraCombine]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Blend_dpnbdpn|Blend_dpnbdpn]] | |[[Shadow Generations Shaders - Blend_dpnbdpn|Blend_dpnbdpn]] | ||
Line 16: | Line 25: | ||
|[[Shadow Generations Shaders - Blend_dpndpn|Blend_dpndpn]] | |[[Shadow Generations Shaders - Blend_dpndpn|Blend_dpndpn]] | ||
|<code>w03a10_trr_s00/m03_kdv_stone01_dfsp_n_blend01_ih1.material</code> | |<code>w03a10_trr_s00/m03_kdv_stone01_dfsp_n_blend01_ih1.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - BlendDetail_dndnd|BlendDetail_dndnd]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - BlendDetail_dpndpnn|BlendDetail_dpndpnn]] | |[[Shadow Generations Shaders - BlendDetail_dpndpnn|BlendDetail_dpndpnn]] | ||
Line 37: | Line 49: | ||
|[[Shadow Generations Shaders - ChrAlbedoFalloff_dpnn|ChrAlbedoFalloff_dpnn]] | |[[Shadow Generations Shaders - ChrAlbedoFalloff_dpnn|ChrAlbedoFalloff_dpnn]] | ||
|<code>biolizard/bos_biolizard_body_datail.material</code> | |<code>biolizard/bos_biolizard_body_datail.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - ChrEyeCDRF|ChrEyeCDRF]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - ChrEyeE_dpn|ChrEyeE_dpn]] | |[[Shadow Generations Shaders - ChrEyeE_dpn|ChrEyeE_dpn]] | ||
Line 43: | Line 58: | ||
|[[Shadow Generations Shaders - ChrEyeE_dpna|ChrEyeE_dpna]] | |[[Shadow Generations Shaders - ChrEyeE_dpna|ChrEyeE_dpna]] | ||
|<code>mephiles/bos_mephiles_eyeL.material</code> | |<code>mephiles/bos_mephiles_eyeL.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - ChrEyeSuper|ChrEyeSuper]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - ChrFalloffVanish_dpna|ChrFalloffVanish_dpna]] | |[[Shadow Generations Shaders - ChrFalloffVanish_dpna|ChrFalloffVanish_dpna]] | ||
Line 55: | Line 73: | ||
|[[Shadow Generations Shaders - ChrFalloffVanishEff_dpnEa|ChrFalloffVanishEff_dpnEa]] | |[[Shadow Generations Shaders - ChrFalloffVanishEff_dpnEa|ChrFalloffVanishEff_dpnEa]] | ||
|<code>perfectblackdoom/bos_pbd_cell.material</code> | |<code>perfectblackdoom/bos_pbd_cell.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - ChrMouthFlip_dpn|ChrMouthFlip_dpn]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - ChrMouthFlip_dpncf|ChrMouthFlip_dpncf]] | |[[Shadow Generations Shaders - ChrMouthFlip_dpncf|ChrMouthFlip_dpncf]] | ||
Line 64: | Line 85: | ||
|[[Shadow Generations Shaders - ChrSkinCDRF_dpncf|ChrSkinCDRF_dpncf]] | |[[Shadow Generations Shaders - ChrSkinCDRF_dpncf|ChrSkinCDRF_dpncf]] | ||
|<code>shadow/chr_shadow_skin.material</code> | |<code>shadow/chr_shadow_skin.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - Clearcoat_dpnn|Clearcoat_dpnn]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - clipmap_water|clipmap_water]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Cloud_dnf|Cloud_dnf]] | |[[Shadow Generations Shaders - Cloud_dnf|Cloud_dnf]] | ||
|<code>w01a10_trr_s00/m5_cloud01.material</code> | |<code>w01a10_trr_s00/m5_cloud01.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - Cloud_nfe|Cloud_nfe]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - CloudMist_dnf|CloudMist_dnf]] | |[[Shadow Generations Shaders - CloudMist_dnf|CloudMist_dnf]] | ||
|<code>w05a10_trr_s00/m05_mist501_tk1.material</code> | |<code>w05a10_trr_s00/m05_mist501_tk1.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - CloudMist_dnhf|CloudMist_dnhf]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Common_d|Common_d]] | |[[Shadow Generations Shaders - Common_d|Common_d]] | ||
Line 88: | Line 121: | ||
|[[Shadow Generations Shaders - Common_dpna|Common_dpna]] | |[[Shadow Generations Shaders - Common_dpna|Common_dpna]] | ||
|<code>blackdoom/chr_blackdoom_wear_mat.material</code> | |<code>blackdoom/chr_blackdoom_wear_mat.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - Common_dpnm|Common_dpnm]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - cyan_gpu|cyan_gpu]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - CyanParticle|CyanParticle]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - cyber_eye|cyber_eye]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - cyber_outline|cyber_outline]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - cyber|cyber]] | |[[Shadow Generations Shaders - cyber|cyber]] | ||
Line 94: | Line 142: | ||
|[[Shadow Generations Shaders - CyberHologram|CyberHologram]] | |[[Shadow Generations Shaders - CyberHologram|CyberHologram]] | ||
|<code>ObjectStage/cmn_obj_hangglider_body_hologram.material</code> | |<code>ObjectStage/cmn_obj_hangglider_body_hologram.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - Decal_d|Decal_d]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - DecalModel_dna|DecalModel_dna]] | |[[Shadow Generations Shaders - DecalModel_dna|DecalModel_dna]] | ||
Line 100: | Line 151: | ||
|[[Shadow Generations Shaders - DecalModel_dpn|DecalModel_dpn]] | |[[Shadow Generations Shaders - DecalModel_dpn|DecalModel_dpn]] | ||
|<code>w06a20_trr_s00/m06_ds_crack01_mh2.material</code> | |<code>w06a20_trr_s00/m06_ds_crack01_mh2.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - DecalModel_na|DecalModel_na]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - DecalModelWet_d|DecalModelWet_d]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - DecalTone_d|DecalTone_d]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Detail_dpndpn|Detail_dpndpn]] | |[[Shadow Generations Shaders - Detail_dpndpn|Detail_dpndpn]] | ||
Line 109: | Line 169: | ||
|[[Shadow Generations Shaders - DirectionBlend_dpndpn|DirectionBlend_dpndpn]] | |[[Shadow Generations Shaders - DirectionBlend_dpndpn|DirectionBlend_dpndpn]] | ||
|<code>w05a10_trr_s00/m05_rockcliff_mashcliff01_sy1.material</code> | |<code>w05a10_trr_s00/m05_rockcliff_mashcliff01_sy1.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - DirectionBlend_dpndpnn|DirectionBlend_dpndpnn]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - DirectionBlend_dpnndpn|DirectionBlend_dpnndpn]] | |[[Shadow Generations Shaders - DirectionBlend_dpnndpn|DirectionBlend_dpnndpn]] | ||
|<code>w03a10_trr_s00/m03_rockcliff01_sy1.material</code> | |<code>w03a10_trr_s00/m03_rockcliff01_sy1.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - DistanceBlend_dpn|DistanceBlend_dpn]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Dpower_dpnnEf|Dpower_dpnnEf]] | |[[Shadow Generations Shaders - Dpower_dpnnEf|Dpower_dpnnEf]] | ||
Line 121: | Line 187: | ||
|[[Shadow Generations Shaders - DpowerVanishEff_dpnnEfa|DpowerVanishEff_dpnnEfa]] | |[[Shadow Generations Shaders - DpowerVanishEff_dpnnEfa|DpowerVanishEff_dpnnEfa]] | ||
|<code>perfectblackdoom/bos_pbd_doomsfloora_synbi.material</code> | |<code>perfectblackdoom/bos_pbd_doomsfloora_synbi.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - DpowerVanishVa_dpnnEfa|DpowerVanishVa_dpnnEfa]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - Dry_dn|Dry_dn]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - Dry_dpn|Dry_dpn]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - Dry_dpnn|Dry_dpnn]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Earth_dpnEE|Earth_dpnEE]] | |[[Shadow Generations Shaders - Earth_dpnEE|Earth_dpnEE]] | ||
Line 127: | Line 205: | ||
|[[Shadow Generations Shaders - EffAdhoc|EffAdhoc]] | |[[Shadow Generations Shaders - EffAdhoc|EffAdhoc]] | ||
|<code>EffectCommon/emm_k01_com_slash01.material</code> | |<code>EffectCommon/emm_k01_com_slash01.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - Emission_d|Emission_d]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Emission_dE|Emission_dE]] | |[[Shadow Generations Shaders - Emission_dE|Emission_dE]] | ||
|<code>w01_common/m01_speardoor_switch_lamp_sf1.material</code> | |<code>w01_common/m01_speardoor_switch_lamp_sf1.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - Emission_dnE|Emission_dnE]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Emission_dpE|Emission_dpE]] | |[[Shadow Generations Shaders - Emission_dpE|Emission_dpE]] | ||
|<code>ObjectCommon/ | |<code>ObjectCommon/cmn_obj_spearswitch_glow.material</code> | ||
|- | |- | ||
|[[Shadow Generations Shaders - Emission_dpnE|Emission_dpnE]] | |[[Shadow Generations Shaders - Emission_dpnE|Emission_dpnE]] | ||
Line 147: | Line 231: | ||
|- | |- | ||
|[[Shadow Generations Shaders - EmissionTone_E|EmissionTone_E]] | |[[Shadow Generations Shaders - EmissionTone_E|EmissionTone_E]] | ||
|<code>beetonfc/ | |<code>beetonfc/enm_beetonfc01_glow.material</code> | ||
|- | |- | ||
|[[Shadow Generations Shaders - EmissionToneOpAnim_dpnE|EmissionToneOpAnim_dpnE]] | |[[Shadow Generations Shaders - EmissionToneOpAnim_dpnE|EmissionToneOpAnim_dpnE]] | ||
|<code>w14_common/m14_brk_floatingshadowfloor_transparency_mm1.material</code> | |<code>w14_common/m14_brk_floatingshadowfloor_transparency_mm1.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - EnmAITest_dpn|EnmAITest_dpn]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - EnmBioMetal_dpnbEE|EnmBioMetal_dpnbEE]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - EnmEmissionTone_dpnE|EnmEmissionTone_dpnE]] | |[[Shadow Generations Shaders - EnmEmissionTone_dpnE|EnmEmissionTone_dpnE]] | ||
Line 157: | Line 247: | ||
|[[Shadow Generations Shaders - EnmEmissionTone_dpnEE|EnmEmissionTone_dpnEE]] | |[[Shadow Generations Shaders - EnmEmissionTone_dpnEE|EnmEmissionTone_dpnEE]] | ||
|<code>man/enm_man01_body.material</code> | |<code>man/enm_man01_body.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - EnmEmissionTone_dpnnEr|EnmEmissionTone_dpnnEr]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - FakeGlass_d|FakeGlass_d]] | |[[Shadow Generations Shaders - FakeGlass_d|FakeGlass_d]] | ||
Line 167: | Line 260: | ||
|<code>metaloverload/bos_metaloverload_body01_falloff.material</code> | |<code>metaloverload/bos_metaloverload_body01_falloff.material</code> | ||
|- | |- | ||
|[[Shadow Generations Shaders - | |[[Shadow Generations Shaders - FlowLava_dpnbEa|FlowLava_dpnbEa]] | ||
|<code>w05a20_trr_s00/m05_lava503_tk1_mask_01.material</code> | |<code>w05a20_trr_s00/m05_lava503_tk1_mask_01.material</code> | ||
|- | |- | ||
|[[Shadow Generations Shaders - | |[[Shadow Generations Shaders - FlowWaterLite|FlowWaterLite]] | ||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - FlowWaterLiteFar|FlowWaterLiteFar]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - FlowWaterParallax_ddnnf|FlowWaterParallax_ddnnf]] | |||
|<code>w03a10_trr_s00/m03_waterwall_sf1.material</code> | |<code>w03a10_trr_s00/m03_waterwall_sf1.material</code> | ||
|- | |- | ||
|[[Shadow Generations Shaders - | |[[Shadow Generations Shaders - FlowWaterParallax_ddnnff|FlowWaterParallax_ddnnff]] | ||
|<code>w09a10_trr_s00/m09_water501_sf1.material</code> | |<code>w09a10_trr_s00/m09_water501_sf1.material</code> | ||
|- | |- | ||
|[[Shadow Generations Shaders - | |[[Shadow Generations Shaders - FlowWaterParallax|FlowWaterParallax]] | ||
|<code>w05a20_trr_s00/ | |N/A | ||
|- | |||
|[[Shadow Generations Shaders - FlowWaterParallax2|FlowWaterParallax2]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - FlowWaterWP|FlowWaterWP]] | |||
|<code>w05a20_trr_s00/m05_water_flow_tk1.material</code> | |||
|- | |||
|[[Shadow Generations Shaders - FlyerRoad|FlyerRoad]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Fur|Fur]] | |[[Shadow Generations Shaders - Fur|Fur]] | ||
|<code>shadow/chr_shadow_fur.material</code> | |<code>shadow/chr_shadow_fur.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - Generate_dpnEg|Generate_dpnEg]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - GenerateIrie_dpnnrEg|GenerateIrie_dpnnrEg]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Glass_dpn|Glass_dpn]] | |[[Shadow Generations Shaders - Glass_dpn|Glass_dpn]] | ||
Line 187: | Line 301: | ||
|[[Shadow Generations Shaders - GlassTone_dpnE|GlassTone_dpnE]] | |[[Shadow Generations Shaders - GlassTone_dpnE|GlassTone_dpnE]] | ||
|<code>w09_common/obj_chaossprtri_glass.material</code> | |<code>w09_common/obj_chaossprtri_glass.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - Grass_d|Grass_d]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - Grass_dn|Grass_dn]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Grass_dpn|Grass_dpn]] | |[[Shadow Generations Shaders - Grass_dpn|Grass_dpn]] | ||
|<code>w03a10_trr_s00/m03_kdv_plant13_dfsp_k_ih1.material</code> | |<code>w03a10_trr_s00/m03_kdv_plant13_dfsp_k_ih1.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - HomingAttackLocus|HomingAttackLocus]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - IgnoreLight_d|IgnoreLight_d]] | |[[Shadow Generations Shaders - IgnoreLight_d|IgnoreLight_d]] | ||
Line 196: | Line 319: | ||
|[[Shadow Generations Shaders - IgnoreLight_dE|IgnoreLight_dE]] | |[[Shadow Generations Shaders - IgnoreLight_dE|IgnoreLight_dE]] | ||
|<code>ObjectCommon/cmn_obj_goalring_rainbow.material</code> | |<code>ObjectCommon/cmn_obj_goalring_rainbow.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - IgnoreLight_dither_d|IgnoreLight_dither_d]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - IgnoreLight_dither|IgnoreLight_dither]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - IgnoreLight_E|IgnoreLight_E]] | |[[Shadow Generations Shaders - IgnoreLight_E|IgnoreLight_E]] | ||
|<code>w09_common/gearboxb_icon.material</code> | |<code>w09_common/gearboxb_icon.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - IgnoreLightAfterPostEffect_d|IgnoreLightAfterPostEffect_d]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Impostor_dpn|Impostor_dpn]] | |[[Shadow Generations Shaders - Impostor_dpn|Impostor_dpn]] | ||
|<code>w02a10_trr_s00/m02_bigcannon_imposter_mh2.material</code> | |<code>w02a10_trr_s00/m02_bigcannon_imposter_mh2.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - Impostor_Vegetation_dn|Impostor_Vegetation_dn]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - Impostor_Vegetation_dpn|Impostor_Vegetation_dpn]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Indirect_daon|Indirect_daon]] | |[[Shadow Generations Shaders - Indirect_daon|Indirect_daon]] | ||
|<code>w03a10_trr_s00/m03_waterfall_big_522a_tk1.material</code> | |<code>w03a10_trr_s00/m03_waterfall_big_522a_tk1.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - Indirect_doapnE|Indirect_doapnE]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - Indirect_dopn|Indirect_dopn]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - Indirect_dpnd|Indirect_dpnd]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - InstancedGrind_dpnEa|InstancedGrind_dpnEa]] | |[[Shadow Generations Shaders - InstancedGrind_dpnEa|InstancedGrind_dpnEa]] | ||
Line 217: | Line 364: | ||
|[[Shadow Generations Shaders - Iridescence_ddpNrEa|Iridescence_ddpNrEa]] | |[[Shadow Generations Shaders - Iridescence_ddpNrEa|Iridescence_ddpNrEa]] | ||
|<code>w09_common/m09_large_crest_poison_swamp_mm1.material</code> | |<code>w09_common/m09_large_crest_poison_swamp_mm1.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - Iridescence_dpnnr|Iridescence_dpnnr]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - IridescenceStone_ddpNrEa|IridescenceStone_ddpNrEa]] | |[[Shadow Generations Shaders - IridescenceStone_ddpNrEa|IridescenceStone_ddpNrEa]] | ||
|<code>w05a20_trr_s00/m05_ruinbiometal02_sy1.material</code> | |<code>w05a20_trr_s00/m05_ruinbiometal02_sy1.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - Jewel_dnE|Jewel_dnE]] | |||
|<code>w03_common/m03_kdv_luminous05_sf1.material</code> | |||
|- | |- | ||
|[[Shadow Generations Shaders - Jewel|Jewel]] | |[[Shadow Generations Shaders - Jewel|Jewel]] | ||
|<code>ObjectStage/chr_emerald_in.material</code> | |<code>ObjectStage/chr_emerald_in.material</code> | ||
|- | |- | ||
|[[Shadow Generations Shaders - Kaleidoscope|Kaleidoscope]] | |[[Shadow Generations Shaders - Kaleidoscope|Kaleidoscope]] | ||
|<code>ObjectDistortion/m06_ds_wall_window03_ks_fh1.material</code> | |<code>ObjectDistortion/m06_ds_wall_window03_ks_fh1.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - KaleidoscopeTone_dpnE|KaleidoscopeTone_dpnE]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - LightMask_dpnm|LightMask_dpnm]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - LightMaskWeather_dpnm|LightMaskWeather_dpnm]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - LightMaskWeather_dpnmb|LightMaskWeather_dpnmb]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - MariaEye_dither_dpnE|MariaEye_dither_dpnE]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - MariaEye_dpnE|MariaEye_dpnE]] | |[[Shadow Generations Shaders - MariaEye_dpnE|MariaEye_dpnE]] | ||
Line 238: | Line 403: | ||
|[[Shadow Generations Shaders - MariaHair_dpncfs|MariaHair_dpncfs]] | |[[Shadow Generations Shaders - MariaHair_dpncfs|MariaHair_dpncfs]] | ||
|<code>maria/chr_maria_hair.material</code> | |<code>maria/chr_maria_hair.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - MariaHairLight_dither_dpncfs|MariaHairLight_dither_dpncfs]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - MariaHairLight_dpncfs|MariaHairLight_dpncfs]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Mephiles_dpnnEE|Mephiles_dpnnEE]] | |[[Shadow Generations Shaders - Mephiles_dpnnEE|Mephiles_dpnnEE]] | ||
Line 244: | Line 415: | ||
|[[Shadow Generations Shaders - Mist_dn|Mist_dn]] | |[[Shadow Generations Shaders - Mist_dn|Mist_dn]] | ||
|<code>w03a10_trr_s00/m03_fog01_sf1.material</code> | |<code>w03a10_trr_s00/m03_fog01_sf1.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - NearVanish_da|NearVanish_da]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - OceanParallax_ddnnfm|OceanParallax_ddnnfm]] | |[[Shadow Generations Shaders - OceanParallax_ddnnfm|OceanParallax_ddnnfm]] | ||
Line 250: | Line 424: | ||
|[[Shadow Generations Shaders - OceanParallaxLight_ddnnfm|OceanParallaxLight_ddnnfm]] | |[[Shadow Generations Shaders - OceanParallaxLight_ddnnfm|OceanParallaxLight_ddnnfm]] | ||
|<code>w12_common/m1_ocean01_lk1.material</code> | |<code>w12_common/m1_ocean01_lk1.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - ParallaxOcclusion_dpn|ParallaxOcclusion_dpn]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - Plush_dpnna|Plush_dpnna]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - Plush|Plush]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - ProtectBreak|ProtectBreak]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - Rain|Rain]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - RainFilter|RainFilter]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Ring_dd|Ring_dd]] | |[[Shadow Generations Shaders - Ring_dd|Ring_dd]] | ||
|<code>shadow/chr_shadow_ring.material</code> | |<code>shadow/chr_shadow_ring.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - Ring_ddp|Ring_ddp]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Ring_ddpn|Ring_ddpn]] | |[[Shadow Generations Shaders - Ring_ddpn|Ring_ddpn]] | ||
Line 271: | Line 466: | ||
|[[Shadow Generations Shaders - Sky_da|Sky_da]] | |[[Shadow Generations Shaders - Sky_da|Sky_da]] | ||
|<code>w01a10_trr_s00/m01_universe_a.material</code> | |<code>w01a10_trr_s00/m01_universe_a.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - SlashBlackFlow_d|SlashBlackFlow_d]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - SlashFlow_d|SlashFlow_d]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - SonicAura|SonicAura]] | |[[Shadow Generations Shaders - SonicAura|SonicAura]] | ||
|<code>shadow/chr_shadow_aurabody.material</code> | |<code>shadow/chr_shadow_aurabody.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - SpeedTree_dpn|SpeedTree_dpn]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - SuperSonicShape|SuperSonicShape]] | |[[Shadow Generations Shaders - SuperSonicShape|SuperSonicShape]] | ||
|<code>shadow/chr_shadow_shapebody.material</code> | |<code>shadow/chr_shadow_shapebody.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - tear_dpna|tear_dpna]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - Terrain|Terrain]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - TerrainDecal|TerrainDecal]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - TerrainEditorCursor|TerrainEditorCursor]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - TerrainEditorDecalPaint|TerrainEditorDecalPaint]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - TerrainEditorDensityColorPaint|TerrainEditorDensityColorPaint]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - TerrainEditorDensityMapPaint|TerrainEditorDensityMapPaint]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - TerrainEditorHeightMapPaint|TerrainEditorHeightMapPaint]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - TerrainEditorMaterialPaint|TerrainEditorMaterialPaint]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - TerrainPage|TerrainPage]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - TestSky_i|TestSky_i]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - TimeEater_dnn|TimeEater_dnn]] | |[[Shadow Generations Shaders - TimeEater_dnn|TimeEater_dnn]] | ||
Line 283: | Line 520: | ||
|[[Shadow Generations Shaders - Translucent_dpn|Translucent_dpn]] | |[[Shadow Generations Shaders - Translucent_dpn|Translucent_dpn]] | ||
|<code>w05a20_trr_s00/m05_rockcliff_sulfur01_sy1.material</code> | |<code>w05a20_trr_s00/m05_rockcliff_sulfur01_sy1.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - TransThin_d|TransThin_d]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - TransThin_dpnt|TransThin_dpnt]] | |[[Shadow Generations Shaders - TransThin_dpnt|TransThin_dpnt]] | ||
|<code>w03_common/m03_kdv_window01_dfsp_n_ih1.material</code> | |<code>w03_common/m03_kdv_window01_dfsp_n_ih1.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - Tree_dpn|Tree_dpn]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - Turf_dpdpn|Turf_dpdpn]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - unlit_da|unlit_da]] | |[[Shadow Generations Shaders - unlit_da|unlit_da]] | ||
Line 292: | Line 538: | ||
|[[Shadow Generations Shaders - Vanish_dpna|Vanish_dpna]] | |[[Shadow Generations Shaders - Vanish_dpna|Vanish_dpna]] | ||
|<code>enemycommon/enm_cmn_brk_body.material</code> | |<code>enemycommon/enm_cmn_brk_body.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - Vanish_dpnam|Vanish_dpnam]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - VanishDark_dpnEa|VanishDark_dpnEa]] | |[[Shadow Generations Shaders - VanishDark_dpnEa|VanishDark_dpnEa]] | ||
Line 301: | Line 550: | ||
|[[Shadow Generations Shaders - VanishDark_dpnEEa|VanishDark_dpnEEa]] | |[[Shadow Generations Shaders - VanishDark_dpnEEa|VanishDark_dpnEEa]] | ||
|<code>w09_common/w09_obj_gearboxb_key_vanish.material</code> | |<code>w09_common/w09_obj_gearboxb_key_vanish.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - VanishDark_dpnEEar|VanishDark_dpnEEar]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - VanishDarkFalloff_dpnEa|VanishDarkFalloff_dpnEa]] | |[[Shadow Generations Shaders - VanishDarkFalloff_dpnEa|VanishDarkFalloff_dpnEa]] | ||
|<code>egg01/enm_deform_egg01_body.material</code> | |<code>egg01/enm_deform_egg01_body.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - Vegetation_Grass_d|Vegetation_Grass_d]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - Vegetation_Grass_dn|Vegetation_Grass_dn]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Vegetation_Grass_dpn|Vegetation_Grass_dpn]] | |[[Shadow Generations Shaders - Vegetation_Grass_dpn|Vegetation_Grass_dpn]] | ||
|<code>w03a10_trr_s00/m03_kdv_leaf05_dfpt_p_y_ih1.material</code> | |<code>w03a10_trr_s00/m03_kdv_leaf05_dfpt_p_y_ih1.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - Vegetation_Tree_d|Vegetation_Tree_d]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - Vegetation_Tree_dpn|Vegetation_Tree_dpn]] | |[[Shadow Generations Shaders - Vegetation_Tree_dpn|Vegetation_Tree_dpn]] | ||
Line 316: | Line 577: | ||
|[[Shadow Generations Shaders - VolumeVAT_dn|VolumeVAT_dn]] | |[[Shadow Generations Shaders - VolumeVAT_dn|VolumeVAT_dn]] | ||
|<code>w02a10_trr_s00/m02_metal_n1_7014_warning_mh2_vat.material</code> | |<code>w02a10_trr_s00/m02_metal_n1_7014_warning_mh2_vat.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - VolumeVAT_dp|VolumeVAT_dp]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - VolumeVAT_dpn|VolumeVAT_dpn]] | |[[Shadow Generations Shaders - VolumeVAT_dpn|VolumeVAT_dpn]] | ||
Line 325: | Line 589: | ||
|[[Shadow Generations Shaders - VolumeVAT_dpnEa|VolumeVAT_dpnEa]] | |[[Shadow Generations Shaders - VolumeVAT_dpnEa|VolumeVAT_dpnEa]] | ||
|<code>w01a10_trr_s00/m01_techno_panel_emsa_step02_sy1_vat.material</code> | |<code>w01a10_trr_s00/m01_techno_panel_emsa_step02_sy1_vat.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - Water_Add|Water_Add]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - WaterRefraction_dnnao|WaterRefraction_dnnao]] | |[[Shadow Generations Shaders - WaterRefraction_dnnao|WaterRefraction_dnnao]] | ||
Line 343: | Line 610: | ||
|[[Shadow Generations Shaders - WhiteSpaceDetail_dpnn|WhiteSpaceDetail_dpnn]] | |[[Shadow Generations Shaders - WhiteSpaceDetail_dpnn|WhiteSpaceDetail_dpnn]] | ||
|<code>w09_common/m09_m02_rockcliff_001.material</code> | |<code>w09_common/m09_m02_rockcliff_001.material</code> | ||
|- | |||
|[[Shadow Generations Shaders - WhiteSpaceDirectionBlend_dpndpn|WhiteSpaceDirectionBlend_dpndpn]] | |||
|N/A | |||
|- | |- | ||
|[[Shadow Generations Shaders - WhiteSpaceDirectionBlend_dpnndpn|WhiteSpaceDirectionBlend_dpnndpn]] | |[[Shadow Generations Shaders - WhiteSpaceDirectionBlend_dpnndpn|WhiteSpaceDirectionBlend_dpnndpn]] | ||
Line 348: | Line 618: | ||
|- | |- | ||
|[[Shadow Generations Shaders - WhiteSpaceEmission_dpnE|WhiteSpaceEmission_dpnE]] | |[[Shadow Generations Shaders - WhiteSpaceEmission_dpnE|WhiteSpaceEmission_dpnE]] | ||
|<code>w09_common/ | |<code>w09_common/m09_m01_yellow03_jh1.material</code> | ||
|- | |- | ||
|[[Shadow Generations Shaders - WhiteSpaceEmission_dpnEa|WhiteSpaceEmission_dpnEa]] | |[[Shadow Generations Shaders - WhiteSpaceEmission_dpnEa|WhiteSpaceEmission_dpnEa]] | ||
Line 366: | Line 636: | ||
|- | |- | ||
|[[Shadow Generations Shaders - WhiteSpaceVegetation_Tree_dpn|WhiteSpaceVegetation_Tree_dpn]] | |[[Shadow Generations Shaders - WhiteSpaceVegetation_Tree_dpn|WhiteSpaceVegetation_Tree_dpn]] | ||
|<code>w09_common/m09_m03_kdv_leaf08_dfpt_p_k_ih1.material</code> | |<code>w09_common/m09_m03_kdv_leaf08_dfpt_p_k_ih1.material</code>Psort | ||
|- | |||
|[[Shadow Generations Shaders - wireframe|wireframe]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - World_Billboard_dpwn|World_Billboard_dpwn]] | |||
|N/A | |||
|- | |||
|[[Shadow Generations Shaders - World_Billboard_dwn|World_Billboard_dwn]] | |||
|N/A | |||
|} | |} | ||
== Engine Shaders == | == Engine Shaders == | ||
These are shaders embedded directly | These are shaders embedded directly into the games executable: | ||
{| class="wikitable" style="margin: auto;" | {| class="mw-collapsible mw-collapsed wikitable" style="margin: auto;" width="90%" | ||
| | |- | ||
!Name | !Name | ||
!Type | !Type |
Latest revision as of 18:31, 12 July 2025
Material Shaders
These are shaders stored in image/x64/raw/NeedleShader.pac
and used for materials:
Shader | Example usage in the game |
---|---|
Amoeba_doapnE | N/A |
Amoeba_dopnfE | w09a10_trr_s00/m09_poisonswamp01_sf1.material
|
AuraBlur | N/A |
AuraCombine | N/A |
Blend_dpnbdpn | metaloverload/bos_mol_ship_bodya.material
|
Blend_dpndpn | w03a10_trr_s00/m03_kdv_stone01_dfsp_n_blend01_ih1.material
|
BlendDetail_dndnd | N/A |
BlendDetail_dpndpnn | w03a10_trr_s00/m03_rockcliff03_sy1.material
|
Bubbles_dpnE | ObjectStage/obj_amebaobj_worm.material
|
Chaos_dpnnE | biolizard/bos_biolizard_hugeball_glass.material
|
ChrAlbedoFalloff_dither_dpn | maria/chr_maria_dith_body.material
|
ChrAlbedoFalloff_dpn | shadow/chr_shadow_parts.material
|
ChrAlbedoFalloff_dpnE | mephiles/bos_mephiles_body.material
|
ChrAlbedoFalloff_dpnn | biolizard/bos_biolizard_body_datail.material
|
ChrEyeCDRF | N/A |
ChrEyeE_dpn | shadow/chr_shadow_eyeL.material
|
ChrEyeE_dpna | mephiles/bos_mephiles_eyeL.material
|
ChrEyeSuper | N/A |
ChrFalloffVanish_dpna | dcomet/enm_dcomet_body.material
|
ChrFalloffVanish_dpnEa | dcomet/enm_dcomet_eye.material
|
ChrFalloffVanishCyber_dpnEa | blackdoom/chr_blackdoom_body_mat_cyb.material
|
ChrFalloffVanishEff_dpnEa | perfectblackdoom/bos_pbd_cell.material
|
ChrMouthFlip_dpn | N/A |
ChrMouthFlip_dpncf | shadow/chr_shadow_mouth.material
|
ChrSkinCDRF_dither_dpncf | maria/chr_maria_dith_bodyskin.material
|
ChrSkinCDRF_dpncf | shadow/chr_shadow_skin.material
|
Clearcoat_dpnn | N/A |
clipmap_water | N/A |
Cloud_dnf | w01a10_trr_s00/m5_cloud01.material
|
Cloud_nfe | N/A |
CloudMist_dnf | w05a10_trr_s00/m05_mist501_tk1.material
|
CloudMist_dnhf | N/A |
Common_d | w01a10_trr_s00/orange_material.material
|
Common_dither_dpn | gerald/chr_gerald_dith_lens.material
|
Common_dn | w06_common/m8_rock_km1_relief02_sf1.material
|
Common_dp | shadow/chr_shadowspin_body.material
|
Common_dpn | sonic/chr_sonic_cloth.material
|
Common_dpna | blackdoom/chr_blackdoom_wear_mat.material
|
Common_dpnm | N/A |
cyan_gpu | N/A |
CyanParticle | N/A |
cyber_eye | N/A |
cyber_outline | N/A |
cyber | dflash/chr_dflashfake_skin.material
|
CyberHologram | ObjectStage/cmn_obj_hangglider_body_hologram.material
|
Decal_d | N/A |
DecalModel_dna | w01_common/m06_ds_sign_heliport_decal_mh2.material
|
DecalModel_dpn | w06a20_trr_s00/m06_ds_crack01_mh2.material
|
DecalModel_na | N/A |
DecalModelWet_d | N/A |
DecalTone_d | N/A |
Detail_dpndpn | w13b10_trr_s00/m13_dtd_floor02_dfsp_y_mm1.material
|
Detail_dpnn | w02_common/m02_rockcliff_001.material
|
DirectionBlend_dpndpn | w05a10_trr_s00/m05_rockcliff_mashcliff01_sy1.material
|
DirectionBlend_dpndpnn | N/A |
DirectionBlend_dpnndpn | w03a10_trr_s00/m03_rockcliff01_sy1.material
|
DistanceBlend_dpn | N/A |
Dpower_dpnnEf | devildoom/bos_devildoom_body01_mat.material
|
DpowerVanish_dpnnEfa | shadow/chr_shadow_dsurf_body01.material
|
DpowerVanishEff_dpnnEfa | perfectblackdoom/bos_pbd_doomsfloora_synbi.material
|
DpowerVanishVa_dpnnEfa | N/A |
Dry_dn | N/A |
Dry_dpn | N/A |
Dry_dpnn | N/A |
Earth_dpnEE | w01a10_trr_s00/m5_earth01.material
|
EffAdhoc | EffectCommon/emm_k01_com_slash01.material
|
Emission_d | N/A |
Emission_dE | w01_common/m01_speardoor_switch_lamp_sf1.material
|
Emission_dnE | N/A |
Emission_dpE | ObjectCommon/cmn_obj_spearswitch_glow.material
|
Emission_dpnE | w01_common/m01_gcylinder_light_fk1.material
|
Emission_dpnEa | w01_common/m01_gcylinder_lightarrow_fk1.material
|
EmissionTone_dapnE | biolizard/bos_biolizard_hugeball_pattern.material
|
EmissionTone_dpnE | w09_common/gearboxb_holes_ems.material
|
EmissionTone_E | beetonfc/enm_beetonfc01_glow.material
|
EmissionToneOpAnim_dpnE | w14_common/m14_brk_floatingshadowfloor_transparency_mm1.material
|
EnmAITest_dpn | N/A |
EnmBioMetal_dpnbEE | N/A |
EnmEmissionTone_dpnE | biolizard/bos_biolizard_hugeball_core.material
|
EnmEmissionTone_dpnEE | man/enm_man01_body.material
|
EnmEmissionTone_dpnnEr | N/A |
FakeGlass_d | w02_common/m02_obj_ogre_train_eye_glass_mm1.material
|
FakeGlass_dpn | w09a10_trr_s00/m09_m01_glass01_jh1.material
|
FalloffEmissionTone_dpn | metaloverload/bos_metaloverload_body01_falloff.material
|
FlowLava_dpnbEa | w05a20_trr_s00/m05_lava503_tk1_mask_01.material
|
FlowWaterLite | N/A |
FlowWaterLiteFar | N/A |
FlowWaterParallax_ddnnf | w03a10_trr_s00/m03_waterwall_sf1.material
|
FlowWaterParallax_ddnnff | w09a10_trr_s00/m09_water501_sf1.material
|
FlowWaterParallax | N/A |
FlowWaterParallax2 | N/A |
FlowWaterWP | w05a20_trr_s00/m05_water_flow_tk1.material
|
FlyerRoad | N/A |
Fur | shadow/chr_shadow_fur.material
|
Generate_dpnEg | N/A |
GenerateIrie_dpnnrEg | N/A |
Glass_dpn | w02_common/m02_light_glass_mm1.material
|
GlassTone_dpnE | w09_common/obj_chaossprtri_glass.material
|
Grass_d | N/A |
Grass_dn | N/A |
Grass_dpn | w03a10_trr_s00/m03_kdv_plant13_dfsp_k_ih1.material
|
HomingAttackLocus | N/A |
IgnoreLight_d | w01a10_trr_s00/m_shadow_mat.material
|
IgnoreLight_dE | ObjectCommon/cmn_obj_goalring_rainbow.material
|
IgnoreLight_dither_d | N/A |
IgnoreLight_dither | N/A |
IgnoreLight_E | w09_common/gearboxb_icon.material
|
IgnoreLightAfterPostEffect_d | N/A |
Impostor_dpn | w02a10_trr_s00/m02_bigcannon_imposter_mh2.material
|
Impostor_Vegetation_dn | N/A |
Impostor_Vegetation_dpn | N/A |
Indirect_daon | w03a10_trr_s00/m03_waterfall_big_522a_tk1.material
|
Indirect_doapnE | N/A |
Indirect_dopn | N/A |
Indirect_dpnd | N/A |
InstancedGrind_dpnEa | w01_common/m7_obj_grindrail01_scroll_sf1.material
|
InstancedWire_dpn | w03_common/m03_obj_grindrail01_mh2.material
|
InstancedWire_dpnE | w03_common/m03_obj_windroad_sf1.material
|
Iridescence_ddpNrEa | w09_common/m09_large_crest_poison_swamp_mm1.material
|
Iridescence_dpnnr | N/A |
IridescenceStone_ddpNrEa | w05a20_trr_s00/m05_ruinbiometal02_sy1.material
|
Jewel_dnE | w03_common/m03_kdv_luminous05_sf1.material
|
Jewel | ObjectStage/chr_emerald_in.material
|
Kaleidoscope | ObjectDistortion/m06_ds_wall_window03_ks_fh1.material
|
KaleidoscopeTone_dpnE | N/A |
LightMask_dpnm | N/A |
LightMaskWeather_dpnm | N/A |
LightMaskWeather_dpnmb | N/A |
MariaEye_dither_dpnE | N/A |
MariaEye_dpnE | maria/chr_maria_eye.material
|
MariaHair_dither_dpncfs | maria/chr_maria_dith_hair.material
|
MariaHair_dpncfs | maria/chr_maria_hair.material
|
MariaHairLight_dither_dpncfs | N/A |
MariaHairLight_dpncfs | N/A |
Mephiles_dpnnEE | mephiles/bos_mephilesdiver_body.material
|
Mist_dn | w03a10_trr_s00/m03_fog01_sf1.material
|
NearVanish_da | N/A |
OceanParallax_ddnnfm | w12_common/m1_ocean02_lk1.material
|
OceanParallaxLight_ddnnfm | w12_common/m1_ocean01_lk1.material
|
ParallaxOcclusion_dpn | N/A |
Plush_dpnna | N/A |
Plush | N/A |
ProtectBreak | N/A |
Rain | N/A |
RainFilter | N/A |
Ring_dd | shadow/chr_shadow_ring.material
|
Ring_ddp | N/A |
Ring_ddpn | ObjectStage/cmn_obj_propellerspring_red.material
|
RingFalloff_ddpn | ObjectCommon/cmn_obj_ring_body.material
|
RingFalloffVanish_ddpna | ObjectIsland/cmnisl_obj_dashring_body01.material
|
SearchLight | w09a10_trr_s00/m09_lamp09_km2.material
|
Sky_d | w01a10_trr_s00/m01_universe.material
|
Sky_da | w01a10_trr_s00/m01_universe_a.material
|
SlashBlackFlow_d | N/A |
SlashFlow_d | N/A |
SonicAura | shadow/chr_shadow_aurabody.material
|
SpeedTree_dpn | N/A |
SuperSonicShape | shadow/chr_shadow_shapebody.material
|
tear_dpna | N/A |
Terrain | N/A |
TerrainDecal | N/A |
TerrainEditorCursor | N/A |
TerrainEditorDecalPaint | N/A |
TerrainEditorDensityColorPaint | N/A |
TerrainEditorDensityMapPaint | N/A |
TerrainEditorHeightMapPaint | N/A |
TerrainEditorMaterialPaint | N/A |
TerrainPage | N/A |
TestSky_i | N/A |
TimeEater_dnn | timeeater/Boss_EVTimeEater_body01.material
|
Translucent_dpn | w05a20_trr_s00/m05_rockcliff_sulfur01_sy1.material
|
TransThin_d | N/A |
TransThin_dpnt | w03_common/m03_kdv_window01_dfsp_n_ih1.material
|
Tree_dpn | N/A |
Turf_dpdpn | N/A |
unlit_da | ev1310/m_falling_shadow_zoom_in.material
|
Vanish_dpna | enemycommon/enm_cmn_brk_body.material
|
Vanish_dpnam | N/A |
VanishDark_dpnEa | mancommon/enm_deform_man01_body.material
|
VanishDark_dpnEaa | w09_common/m09_large_crest_skin_mm1.material
|
VanishDark_dpnEEa | w09_common/w09_obj_gearboxb_key_vanish.material
|
VanishDark_dpnEEar | N/A |
VanishDarkFalloff_dpnEa | egg01/enm_deform_egg01_body.material
|
Vegetation_Grass_d | N/A |
Vegetation_Grass_dn | N/A |
Vegetation_Grass_dpn | w03a10_trr_s00/m03_kdv_leaf05_dfpt_p_y_ih1.material
|
Vegetation_Tree_d | N/A |
Vegetation_Tree_dpn | w03a10_trr_s00/m03_kdv_leaf08_dfpt_p_k_ih1.material
|
VolcanicAsh_dnt | w05a20_trr_s00/m05_volcanosmoke_kt1.material
|
VolumeVAT_dn | w02a10_trr_s00/m02_metal_n1_7014_warning_mh2_vat.material
|
VolumeVAT_dp | N/A |
VolumeVAT_dpn | w01a10_trr_s00/v_m_et64_3.material
|
VolumeVAT_dpnE | w01a10_trr_s00/v_m1_pillar901_nt1.material
|
VolumeVAT_dpnEa | w01a10_trr_s00/m01_techno_panel_emsa_step02_sy1_vat.material
|
Water_Add | N/A |
WaterRefraction_dnnao | w03a10_trr_s00/m03_waterfall_big_521a_tk1.material
|
WhiteSpaceAmoeba_dopnfE | w09_common/m09_m05_lava01_sy1.material
|
WhiteSpaceBlend_dpndpn | w09_common/m09_m05_rockcliff02_sy1.material
|
WhiteSpaceCommon_dp | w09_common/m09_m04_midparts101_km1.material
|
WhiteSpaceCommon_dpn | w09_common/m09_m03_kdv_brick15_dfsp_y_ih1.material
|
WhiteSpaceDetail_dpnn | w09_common/m09_m02_rockcliff_001.material
|
WhiteSpaceDirectionBlend_dpndpn | N/A |
WhiteSpaceDirectionBlend_dpnndpn | w09_common/m09_m03_rockcliff01_sy1.material
|
WhiteSpaceEmission_dpnE | w09_common/m09_m01_yellow03_jh1.material
|
WhiteSpaceEmission_dpnEa | w09_common/m09_m01_fr_metal_socc_purple01_jh1.material
|
WhiteSpaceEmissionTone_dpnE | w09a10_trr_s00/m09_m01_w1_metal165_jh1.material
|
WhiteSpaceGlass_dpn | w09_common/m09_m02_light_glass_mm1.material
|
WhiteSpaceIridescence_ddpNrEa | w09_common/m09_m05_ruinbiometal01_ty1.material
|
WhiteSpaceVegetation_Grass_dpn | w09_common/m09_m03_kdv_plant13_dfpt_p_k_ih1.material
|
WhiteSpaceVegetation_Tree_dpn | w09_common/m09_m03_kdv_leaf08_dfpt_p_k_ih1.material Psort
|
wireframe | N/A |
World_Billboard_dpwn | N/A |
World_Billboard_dwn | N/A |
Engine Shaders
These are shaders embedded directly into the games executable: