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These are shaders stored in <code>image/x64/raw/NeedleShader.pac</code> and used for materials:
These are shaders stored in <code>image/x64/raw/NeedleShader.pac</code> and used for materials:


{| class="wikitable" style="margin: auto;"
{| class="wikitable" style="margin: auto;" width="90%"
|+
|+
!Shader
!Shader
!Example usage in the game
!Example usage in the game
|-
|[[Shadow Generations Shaders - Amoeba_doapnE|Amoeba_doapnE]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Amoeba_dopnfE|Amoeba_dopnfE]]
|[[Shadow Generations Shaders - Amoeba_dopnfE|Amoeba_dopnfE]]
|<code>w09a10_trr_s00/m09_poisonswamp01_sf1.material</code>
|<code>w09a10_trr_s00/m09_poisonswamp01_sf1.material</code>
|-
|[[Shadow Generations Shaders - AuraBlur|AuraBlur]]
|N/A
|-
|[[Shadow Generations Shaders - AuraCombine|AuraCombine]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Blend_dpnbdpn|Blend_dpnbdpn]]
|[[Shadow Generations Shaders - Blend_dpnbdpn|Blend_dpnbdpn]]
Line 16: Line 25:
|[[Shadow Generations Shaders - Blend_dpndpn|Blend_dpndpn]]
|[[Shadow Generations Shaders - Blend_dpndpn|Blend_dpndpn]]
|<code>w03a10_trr_s00/m03_kdv_stone01_dfsp_n_blend01_ih1.material</code>
|<code>w03a10_trr_s00/m03_kdv_stone01_dfsp_n_blend01_ih1.material</code>
|-
|[[Shadow Generations Shaders - BlendDetail_dndnd|BlendDetail_dndnd]]
|N/A
|-
|-
|[[Shadow Generations Shaders - BlendDetail_dpndpnn|BlendDetail_dpndpnn]]
|[[Shadow Generations Shaders - BlendDetail_dpndpnn|BlendDetail_dpndpnn]]
Line 37: Line 49:
|[[Shadow Generations Shaders - ChrAlbedoFalloff_dpnn|ChrAlbedoFalloff_dpnn]]
|[[Shadow Generations Shaders - ChrAlbedoFalloff_dpnn|ChrAlbedoFalloff_dpnn]]
|<code>biolizard/bos_biolizard_body_datail.material</code>
|<code>biolizard/bos_biolizard_body_datail.material</code>
|-
|[[Shadow Generations Shaders - ChrEyeCDRF|ChrEyeCDRF]]
|N/A
|-
|-
|[[Shadow Generations Shaders - ChrEyeE_dpn|ChrEyeE_dpn]]
|[[Shadow Generations Shaders - ChrEyeE_dpn|ChrEyeE_dpn]]
Line 43: Line 58:
|[[Shadow Generations Shaders - ChrEyeE_dpna|ChrEyeE_dpna]]
|[[Shadow Generations Shaders - ChrEyeE_dpna|ChrEyeE_dpna]]
|<code>mephiles/bos_mephiles_eyeL.material</code>
|<code>mephiles/bos_mephiles_eyeL.material</code>
|-
|[[Shadow Generations Shaders - ChrEyeSuper|ChrEyeSuper]]
|N/A
|-
|-
|[[Shadow Generations Shaders - ChrFalloffVanish_dpna|ChrFalloffVanish_dpna]]
|[[Shadow Generations Shaders - ChrFalloffVanish_dpna|ChrFalloffVanish_dpna]]
Line 55: Line 73:
|[[Shadow Generations Shaders - ChrFalloffVanishEff_dpnEa|ChrFalloffVanishEff_dpnEa]]
|[[Shadow Generations Shaders - ChrFalloffVanishEff_dpnEa|ChrFalloffVanishEff_dpnEa]]
|<code>perfectblackdoom/bos_pbd_cell.material</code>
|<code>perfectblackdoom/bos_pbd_cell.material</code>
|-
|[[Shadow Generations Shaders - ChrMouthFlip_dpn|ChrMouthFlip_dpn]]
|N/A
|-
|-
|[[Shadow Generations Shaders - ChrMouthFlip_dpncf|ChrMouthFlip_dpncf]]
|[[Shadow Generations Shaders - ChrMouthFlip_dpncf|ChrMouthFlip_dpncf]]
Line 64: Line 85:
|[[Shadow Generations Shaders - ChrSkinCDRF_dpncf|ChrSkinCDRF_dpncf]]
|[[Shadow Generations Shaders - ChrSkinCDRF_dpncf|ChrSkinCDRF_dpncf]]
|<code>shadow/chr_shadow_skin.material</code>
|<code>shadow/chr_shadow_skin.material</code>
|-
|[[Shadow Generations Shaders - Clearcoat_dpnn|Clearcoat_dpnn]]
|N/A
|-
|[[Shadow Generations Shaders - clipmap_water|clipmap_water]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Cloud_dnf|Cloud_dnf]]
|[[Shadow Generations Shaders - Cloud_dnf|Cloud_dnf]]
|<code>w01a10_trr_s00/m5_cloud01.material</code>
|<code>w01a10_trr_s00/m5_cloud01.material</code>
|-
|[[Shadow Generations Shaders - Cloud_nfe|Cloud_nfe]]
|N/A
|-
|-
|[[Shadow Generations Shaders - CloudMist_dnf|CloudMist_dnf]]
|[[Shadow Generations Shaders - CloudMist_dnf|CloudMist_dnf]]
|<code>w05a10_trr_s00/m05_mist501_tk1.material</code>
|<code>w05a10_trr_s00/m05_mist501_tk1.material</code>
|-
|[[Shadow Generations Shaders - CloudMist_dnhf|CloudMist_dnhf]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Common_d|Common_d]]
|[[Shadow Generations Shaders - Common_d|Common_d]]
Line 88: Line 121:
|[[Shadow Generations Shaders - Common_dpna|Common_dpna]]
|[[Shadow Generations Shaders - Common_dpna|Common_dpna]]
|<code>blackdoom/chr_blackdoom_wear_mat.material</code>
|<code>blackdoom/chr_blackdoom_wear_mat.material</code>
|-
|[[Shadow Generations Shaders - Common_dpnm|Common_dpnm]]
|N/A
|-
|[[Shadow Generations Shaders - cyan_gpu|cyan_gpu]]
|N/A
|-
|[[Shadow Generations Shaders - CyanParticle|CyanParticle]]
|N/A
|-
|[[Shadow Generations Shaders - cyber_eye|cyber_eye]]
|N/A
|-
|[[Shadow Generations Shaders - cyber_outline|cyber_outline]]
|N/A
|-
|-
|[[Shadow Generations Shaders - cyber|cyber]]
|[[Shadow Generations Shaders - cyber|cyber]]
Line 94: Line 142:
|[[Shadow Generations Shaders - CyberHologram|CyberHologram]]
|[[Shadow Generations Shaders - CyberHologram|CyberHologram]]
|<code>ObjectStage/cmn_obj_hangglider_body_hologram.material</code>
|<code>ObjectStage/cmn_obj_hangglider_body_hologram.material</code>
|-
|[[Shadow Generations Shaders - Decal_d|Decal_d]]
|N/A
|-
|-
|[[Shadow Generations Shaders - DecalModel_dna|DecalModel_dna]]
|[[Shadow Generations Shaders - DecalModel_dna|DecalModel_dna]]
Line 100: Line 151:
|[[Shadow Generations Shaders - DecalModel_dpn|DecalModel_dpn]]
|[[Shadow Generations Shaders - DecalModel_dpn|DecalModel_dpn]]
|<code>w06a20_trr_s00/m06_ds_crack01_mh2.material</code>
|<code>w06a20_trr_s00/m06_ds_crack01_mh2.material</code>
|-
|[[Shadow Generations Shaders - DecalModel_na|DecalModel_na]]
|N/A
|-
|[[Shadow Generations Shaders - DecalModelWet_d|DecalModelWet_d]]
|N/A
|-
|[[Shadow Generations Shaders - DecalTone_d|DecalTone_d]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Detail_dpndpn|Detail_dpndpn]]
|[[Shadow Generations Shaders - Detail_dpndpn|Detail_dpndpn]]
Line 109: Line 169:
|[[Shadow Generations Shaders - DirectionBlend_dpndpn|DirectionBlend_dpndpn]]
|[[Shadow Generations Shaders - DirectionBlend_dpndpn|DirectionBlend_dpndpn]]
|<code>w05a10_trr_s00/m05_rockcliff_mashcliff01_sy1.material</code>
|<code>w05a10_trr_s00/m05_rockcliff_mashcliff01_sy1.material</code>
|-
|[[Shadow Generations Shaders - DirectionBlend_dpndpnn|DirectionBlend_dpndpnn]]
|N/A
|-
|-
|[[Shadow Generations Shaders - DirectionBlend_dpnndpn|DirectionBlend_dpnndpn]]
|[[Shadow Generations Shaders - DirectionBlend_dpnndpn|DirectionBlend_dpnndpn]]
|<code>w03a10_trr_s00/m03_rockcliff01_sy1.material</code>
|<code>w03a10_trr_s00/m03_rockcliff01_sy1.material</code>
|-
|[[Shadow Generations Shaders - DistanceBlend_dpn|DistanceBlend_dpn]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Dpower_dpnnEf|Dpower_dpnnEf]]
|[[Shadow Generations Shaders - Dpower_dpnnEf|Dpower_dpnnEf]]
Line 121: Line 187:
|[[Shadow Generations Shaders - DpowerVanishEff_dpnnEfa|DpowerVanishEff_dpnnEfa]]
|[[Shadow Generations Shaders - DpowerVanishEff_dpnnEfa|DpowerVanishEff_dpnnEfa]]
|<code>perfectblackdoom/bos_pbd_doomsfloora_synbi.material</code>
|<code>perfectblackdoom/bos_pbd_doomsfloora_synbi.material</code>
|-
|[[Shadow Generations Shaders - DpowerVanishVa_dpnnEfa|DpowerVanishVa_dpnnEfa]]
|N/A
|-
|[[Shadow Generations Shaders - Dry_dn|Dry_dn]]
|N/A
|-
|[[Shadow Generations Shaders - Dry_dpn|Dry_dpn]]
|N/A
|-
|[[Shadow Generations Shaders - Dry_dpnn|Dry_dpnn]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Earth_dpnEE|Earth_dpnEE]]
|[[Shadow Generations Shaders - Earth_dpnEE|Earth_dpnEE]]
Line 127: Line 205:
|[[Shadow Generations Shaders - EffAdhoc|EffAdhoc]]
|[[Shadow Generations Shaders - EffAdhoc|EffAdhoc]]
|<code>EffectCommon/emm_k01_com_slash01.material</code>
|<code>EffectCommon/emm_k01_com_slash01.material</code>
|-
|[[Shadow Generations Shaders - Emission_d|Emission_d]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Emission_dE|Emission_dE]]
|[[Shadow Generations Shaders - Emission_dE|Emission_dE]]
|<code>w01_common/m01_speardoor_switch_lamp_sf1.material</code>
|<code>w01_common/m01_speardoor_switch_lamp_sf1.material</code>
|-
|[[Shadow Generations Shaders - Emission_dnE|Emission_dnE]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Emission_dpE|Emission_dpE]]
|[[Shadow Generations Shaders - Emission_dpE|Emission_dpE]]
|<code>ObjectCommon/cmn_obj_spearswitch_gLow.material</code>
|<code>ObjectCommon/cmn_obj_spearswitch_glow.material</code>
|-
|-
|[[Shadow Generations Shaders - Emission_dpnE|Emission_dpnE]]
|[[Shadow Generations Shaders - Emission_dpnE|Emission_dpnE]]
Line 147: Line 231:
|-
|-
|[[Shadow Generations Shaders - EmissionTone_E|EmissionTone_E]]
|[[Shadow Generations Shaders - EmissionTone_E|EmissionTone_E]]
|<code>beetonfc/enm_beetonfc01_gLow.material</code>
|<code>beetonfc/enm_beetonfc01_glow.material</code>
|-
|-
|[[Shadow Generations Shaders - EmissionToneOpAnim_dpnE|EmissionToneOpAnim_dpnE]]
|[[Shadow Generations Shaders - EmissionToneOpAnim_dpnE|EmissionToneOpAnim_dpnE]]
|<code>w14_common/m14_brk_floatingshadowfloor_transparency_mm1.material</code>
|<code>w14_common/m14_brk_floatingshadowfloor_transparency_mm1.material</code>
|-
|[[Shadow Generations Shaders - EnmAITest_dpn|EnmAITest_dpn]]
|N/A
|-
|[[Shadow Generations Shaders - EnmBioMetal_dpnbEE|EnmBioMetal_dpnbEE]]
|N/A
|-
|-
|[[Shadow Generations Shaders - EnmEmissionTone_dpnE|EnmEmissionTone_dpnE]]
|[[Shadow Generations Shaders - EnmEmissionTone_dpnE|EnmEmissionTone_dpnE]]
Line 157: Line 247:
|[[Shadow Generations Shaders - EnmEmissionTone_dpnEE|EnmEmissionTone_dpnEE]]
|[[Shadow Generations Shaders - EnmEmissionTone_dpnEE|EnmEmissionTone_dpnEE]]
|<code>man/enm_man01_body.material</code>
|<code>man/enm_man01_body.material</code>
|-
|[[Shadow Generations Shaders - EnmEmissionTone_dpnnEr|EnmEmissionTone_dpnnEr]]
|N/A
|-
|-
|[[Shadow Generations Shaders - FakeGlass_d|FakeGlass_d]]
|[[Shadow Generations Shaders - FakeGlass_d|FakeGlass_d]]
Line 167: Line 260:
|<code>metaloverload/bos_metaloverload_body01_falloff.material</code>
|<code>metaloverload/bos_metaloverload_body01_falloff.material</code>
|-
|-
|[[Shadow Generations Shaders - FLowLava_dpnbEa|FLowLava_dpnbEa]]
|[[Shadow Generations Shaders - FlowLava_dpnbEa|FlowLava_dpnbEa]]
|<code>w05a20_trr_s00/m05_lava503_tk1_mask_01.material</code>
|<code>w05a20_trr_s00/m05_lava503_tk1_mask_01.material</code>
|-
|-
|[[Shadow Generations Shaders - FLowWaterParallax_ddnnf|FLowWaterParallax_ddnnf]]
|[[Shadow Generations Shaders - FlowWaterLite|FlowWaterLite]]
|N/A
|-
|[[Shadow Generations Shaders - FlowWaterLiteFar|FlowWaterLiteFar]]
|N/A
|-
|[[Shadow Generations Shaders - FlowWaterParallax_ddnnf|FlowWaterParallax_ddnnf]]
|<code>w03a10_trr_s00/m03_waterwall_sf1.material</code>
|<code>w03a10_trr_s00/m03_waterwall_sf1.material</code>
|-
|-
|[[Shadow Generations Shaders - FLowWaterParallax_ddnnff|FLowWaterParallax_ddnnff]]
|[[Shadow Generations Shaders - FlowWaterParallax_ddnnff|FlowWaterParallax_ddnnff]]
|<code>w09a10_trr_s00/m09_water501_sf1.material</code>
|<code>w09a10_trr_s00/m09_water501_sf1.material</code>
|-
|-
|[[Shadow Generations Shaders - FLowWaterWP|FLowWaterWP]]
|[[Shadow Generations Shaders - FlowWaterParallax|FlowWaterParallax]]
|<code>w05a20_trr_s00/m05_water_fLow_tk1.material</code>
|N/A
|-
|[[Shadow Generations Shaders - FlowWaterParallax2|FlowWaterParallax2]]
|N/A
|-
|[[Shadow Generations Shaders - FlowWaterWP|FlowWaterWP]]
|<code>w05a20_trr_s00/m05_water_flow_tk1.material</code>
|-
|[[Shadow Generations Shaders - FlyerRoad|FlyerRoad]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Fur|Fur]]
|[[Shadow Generations Shaders - Fur|Fur]]
|<code>shadow/chr_shadow_fur.material</code>
|<code>shadow/chr_shadow_fur.material</code>
|-
|[[Shadow Generations Shaders - Generate_dpnEg|Generate_dpnEg]]
|N/A
|-
|[[Shadow Generations Shaders - GenerateIrie_dpnnrEg|GenerateIrie_dpnnrEg]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Glass_dpn|Glass_dpn]]
|[[Shadow Generations Shaders - Glass_dpn|Glass_dpn]]
Line 187: Line 301:
|[[Shadow Generations Shaders - GlassTone_dpnE|GlassTone_dpnE]]
|[[Shadow Generations Shaders - GlassTone_dpnE|GlassTone_dpnE]]
|<code>w09_common/obj_chaossprtri_glass.material</code>
|<code>w09_common/obj_chaossprtri_glass.material</code>
|-
|[[Shadow Generations Shaders - Grass_d|Grass_d]]
|N/A
|-
|[[Shadow Generations Shaders - Grass_dn|Grass_dn]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Grass_dpn|Grass_dpn]]
|[[Shadow Generations Shaders - Grass_dpn|Grass_dpn]]
|<code>w03a10_trr_s00/m03_kdv_plant13_dfsp_k_ih1.material</code>
|<code>w03a10_trr_s00/m03_kdv_plant13_dfsp_k_ih1.material</code>
|-
|[[Shadow Generations Shaders - HomingAttackLocus|HomingAttackLocus]]
|N/A
|-
|-
|[[Shadow Generations Shaders - IgnoreLight_d|IgnoreLight_d]]
|[[Shadow Generations Shaders - IgnoreLight_d|IgnoreLight_d]]
Line 196: Line 319:
|[[Shadow Generations Shaders - IgnoreLight_dE|IgnoreLight_dE]]
|[[Shadow Generations Shaders - IgnoreLight_dE|IgnoreLight_dE]]
|<code>ObjectCommon/cmn_obj_goalring_rainbow.material</code>
|<code>ObjectCommon/cmn_obj_goalring_rainbow.material</code>
|-
|[[Shadow Generations Shaders - IgnoreLight_dither_d|IgnoreLight_dither_d]]
|N/A
|-
|[[Shadow Generations Shaders - IgnoreLight_dither|IgnoreLight_dither]]
|N/A
|-
|-
|[[Shadow Generations Shaders - IgnoreLight_E|IgnoreLight_E]]
|[[Shadow Generations Shaders - IgnoreLight_E|IgnoreLight_E]]
|<code>w09_common/gearboxb_icon.material</code>
|<code>w09_common/gearboxb_icon.material</code>
|-
|[[Shadow Generations Shaders - IgnoreLightAfterPostEffect_d|IgnoreLightAfterPostEffect_d]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Impostor_dpn|Impostor_dpn]]
|[[Shadow Generations Shaders - Impostor_dpn|Impostor_dpn]]
|<code>w02a10_trr_s00/m02_bigcannon_imposter_mh2.material</code>
|<code>w02a10_trr_s00/m02_bigcannon_imposter_mh2.material</code>
|-
|[[Shadow Generations Shaders - Impostor_Vegetation_dn|Impostor_Vegetation_dn]]
|N/A
|-
|[[Shadow Generations Shaders - Impostor_Vegetation_dpn|Impostor_Vegetation_dpn]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Indirect_daon|Indirect_daon]]
|[[Shadow Generations Shaders - Indirect_daon|Indirect_daon]]
|<code>w03a10_trr_s00/m03_waterfall_big_522a_tk1.material</code>
|<code>w03a10_trr_s00/m03_waterfall_big_522a_tk1.material</code>
|-
|[[Shadow Generations Shaders - Indirect_doapnE|Indirect_doapnE]]
|N/A
|-
|[[Shadow Generations Shaders - Indirect_dopn|Indirect_dopn]]
|N/A
|-
|[[Shadow Generations Shaders - Indirect_dpnd|Indirect_dpnd]]
|N/A
|-
|-
|[[Shadow Generations Shaders - InstancedGrind_dpnEa|InstancedGrind_dpnEa]]
|[[Shadow Generations Shaders - InstancedGrind_dpnEa|InstancedGrind_dpnEa]]
Line 217: Line 364:
|[[Shadow Generations Shaders - Iridescence_ddpNrEa|Iridescence_ddpNrEa]]
|[[Shadow Generations Shaders - Iridescence_ddpNrEa|Iridescence_ddpNrEa]]
|<code>w09_common/m09_large_crest_poison_swamp_mm1.material</code>
|<code>w09_common/m09_large_crest_poison_swamp_mm1.material</code>
|-
|[[Shadow Generations Shaders - Iridescence_dpnnr|Iridescence_dpnnr]]
|N/A
|-
|-
|[[Shadow Generations Shaders - IridescenceStone_ddpNrEa|IridescenceStone_ddpNrEa]]
|[[Shadow Generations Shaders - IridescenceStone_ddpNrEa|IridescenceStone_ddpNrEa]]
|<code>w05a20_trr_s00/m05_ruinbiometal02_sy1.material</code>
|<code>w05a20_trr_s00/m05_ruinbiometal02_sy1.material</code>
|-
|[[Shadow Generations Shaders - Jewel_dnE|Jewel_dnE]]
|<code>w03_common/m03_kdv_luminous05_sf1.material</code>
|-
|-
|[[Shadow Generations Shaders - Jewel|Jewel]]
|[[Shadow Generations Shaders - Jewel|Jewel]]
|<code>ObjectStage/chr_emerald_in.material</code>
|<code>ObjectStage/chr_emerald_in.material</code>
|-
|[[Shadow Generations Shaders - Jewel_dnE|Jewel_dnE]]
|<code>w03_common/m03_kdv_luminous05_sf1.material</code>
|-
|-
|[[Shadow Generations Shaders - Kaleidoscope|Kaleidoscope]]
|[[Shadow Generations Shaders - Kaleidoscope|Kaleidoscope]]
|<code>ObjectDistortion/m06_ds_wall_window03_ks_fh1.material</code>
|<code>ObjectDistortion/m06_ds_wall_window03_ks_fh1.material</code>
|-
|[[Shadow Generations Shaders - KaleidoscopeTone_dpnE|KaleidoscopeTone_dpnE]]
|N/A
|-
|[[Shadow Generations Shaders - LightMask_dpnm|LightMask_dpnm]]
|N/A
|-
|[[Shadow Generations Shaders - LightMaskWeather_dpnm|LightMaskWeather_dpnm]]
|N/A
|-
|[[Shadow Generations Shaders - LightMaskWeather_dpnmb|LightMaskWeather_dpnmb]]
|N/A
|-
|[[Shadow Generations Shaders - MariaEye_dither_dpnE|MariaEye_dither_dpnE]]
|N/A
|-
|-
|[[Shadow Generations Shaders - MariaEye_dpnE|MariaEye_dpnE]]
|[[Shadow Generations Shaders - MariaEye_dpnE|MariaEye_dpnE]]
Line 238: Line 403:
|[[Shadow Generations Shaders - MariaHair_dpncfs|MariaHair_dpncfs]]
|[[Shadow Generations Shaders - MariaHair_dpncfs|MariaHair_dpncfs]]
|<code>maria/chr_maria_hair.material</code>
|<code>maria/chr_maria_hair.material</code>
|-
|[[Shadow Generations Shaders - MariaHairLight_dither_dpncfs|MariaHairLight_dither_dpncfs]]
|N/A
|-
|[[Shadow Generations Shaders - MariaHairLight_dpncfs|MariaHairLight_dpncfs]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Mephiles_dpnnEE|Mephiles_dpnnEE]]
|[[Shadow Generations Shaders - Mephiles_dpnnEE|Mephiles_dpnnEE]]
Line 244: Line 415:
|[[Shadow Generations Shaders - Mist_dn|Mist_dn]]
|[[Shadow Generations Shaders - Mist_dn|Mist_dn]]
|<code>w03a10_trr_s00/m03_fog01_sf1.material</code>
|<code>w03a10_trr_s00/m03_fog01_sf1.material</code>
|-
|[[Shadow Generations Shaders - NearVanish_da|NearVanish_da]]
|N/A
|-
|-
|[[Shadow Generations Shaders - OceanParallax_ddnnfm|OceanParallax_ddnnfm]]
|[[Shadow Generations Shaders - OceanParallax_ddnnfm|OceanParallax_ddnnfm]]
Line 250: Line 424:
|[[Shadow Generations Shaders - OceanParallaxLight_ddnnfm|OceanParallaxLight_ddnnfm]]
|[[Shadow Generations Shaders - OceanParallaxLight_ddnnfm|OceanParallaxLight_ddnnfm]]
|<code>w12_common/m1_ocean01_lk1.material</code>
|<code>w12_common/m1_ocean01_lk1.material</code>
|-
|[[Shadow Generations Shaders - ParallaxOcclusion_dpn|ParallaxOcclusion_dpn]]
|N/A
|-
|[[Shadow Generations Shaders - Plush_dpnna|Plush_dpnna]]
|N/A
|-
|[[Shadow Generations Shaders - Plush|Plush]]
|N/A
|-
|[[Shadow Generations Shaders - ProtectBreak|ProtectBreak]]
|N/A
|-
|[[Shadow Generations Shaders - Rain|Rain]]
|N/A
|-
|[[Shadow Generations Shaders - RainFilter|RainFilter]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Ring_dd|Ring_dd]]
|[[Shadow Generations Shaders - Ring_dd|Ring_dd]]
|<code>shadow/chr_shadow_ring.material</code>
|<code>shadow/chr_shadow_ring.material</code>
|-
|[[Shadow Generations Shaders - Ring_ddp|Ring_ddp]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Ring_ddpn|Ring_ddpn]]
|[[Shadow Generations Shaders - Ring_ddpn|Ring_ddpn]]
Line 271: Line 466:
|[[Shadow Generations Shaders - Sky_da|Sky_da]]
|[[Shadow Generations Shaders - Sky_da|Sky_da]]
|<code>w01a10_trr_s00/m01_universe_a.material</code>
|<code>w01a10_trr_s00/m01_universe_a.material</code>
|-
|[[Shadow Generations Shaders - SlashBlackFlow_d|SlashBlackFlow_d]]
|N/A
|-
|[[Shadow Generations Shaders - SlashFlow_d|SlashFlow_d]]
|N/A
|-
|-
|[[Shadow Generations Shaders - SonicAura|SonicAura]]
|[[Shadow Generations Shaders - SonicAura|SonicAura]]
|<code>shadow/chr_shadow_aurabody.material</code>
|<code>shadow/chr_shadow_aurabody.material</code>
|-
|[[Shadow Generations Shaders - SpeedTree_dpn|SpeedTree_dpn]]
|N/A
|-
|-
|[[Shadow Generations Shaders - SuperSonicShape|SuperSonicShape]]
|[[Shadow Generations Shaders - SuperSonicShape|SuperSonicShape]]
|<code>shadow/chr_shadow_shapebody.material</code>
|<code>shadow/chr_shadow_shapebody.material</code>
|-
|[[Shadow Generations Shaders - tear_dpna|tear_dpna]]
|N/A
|-
|[[Shadow Generations Shaders - Terrain|Terrain]]
|N/A
|-
|[[Shadow Generations Shaders - TerrainDecal|TerrainDecal]]
|N/A
|-
|[[Shadow Generations Shaders - TerrainEditorCursor|TerrainEditorCursor]]
|N/A
|-
|[[Shadow Generations Shaders - TerrainEditorDecalPaint|TerrainEditorDecalPaint]]
|N/A
|-
|[[Shadow Generations Shaders - TerrainEditorDensityColorPaint|TerrainEditorDensityColorPaint]]
|N/A
|-
|[[Shadow Generations Shaders - TerrainEditorDensityMapPaint|TerrainEditorDensityMapPaint]]
|N/A
|-
|[[Shadow Generations Shaders - TerrainEditorHeightMapPaint|TerrainEditorHeightMapPaint]]
|N/A
|-
|[[Shadow Generations Shaders - TerrainEditorMaterialPaint|TerrainEditorMaterialPaint]]
|N/A
|-
|[[Shadow Generations Shaders - TerrainPage|TerrainPage]]
|N/A
|-
|[[Shadow Generations Shaders - TestSky_i|TestSky_i]]
|N/A
|-
|-
|[[Shadow Generations Shaders - TimeEater_dnn|TimeEater_dnn]]
|[[Shadow Generations Shaders - TimeEater_dnn|TimeEater_dnn]]
Line 283: Line 520:
|[[Shadow Generations Shaders - Translucent_dpn|Translucent_dpn]]
|[[Shadow Generations Shaders - Translucent_dpn|Translucent_dpn]]
|<code>w05a20_trr_s00/m05_rockcliff_sulfur01_sy1.material</code>
|<code>w05a20_trr_s00/m05_rockcliff_sulfur01_sy1.material</code>
|-
|[[Shadow Generations Shaders - TransThin_d|TransThin_d]]
|N/A
|-
|-
|[[Shadow Generations Shaders - TransThin_dpnt|TransThin_dpnt]]
|[[Shadow Generations Shaders - TransThin_dpnt|TransThin_dpnt]]
|<code>w03_common/m03_kdv_window01_dfsp_n_ih1.material</code>
|<code>w03_common/m03_kdv_window01_dfsp_n_ih1.material</code>
|-
|[[Shadow Generations Shaders - Tree_dpn|Tree_dpn]]
|N/A
|-
|[[Shadow Generations Shaders - Turf_dpdpn|Turf_dpdpn]]
|N/A
|-
|-
|[[Shadow Generations Shaders - unlit_da|unlit_da]]
|[[Shadow Generations Shaders - unlit_da|unlit_da]]
Line 292: Line 538:
|[[Shadow Generations Shaders - Vanish_dpna|Vanish_dpna]]
|[[Shadow Generations Shaders - Vanish_dpna|Vanish_dpna]]
|<code>enemycommon/enm_cmn_brk_body.material</code>
|<code>enemycommon/enm_cmn_brk_body.material</code>
|-
|[[Shadow Generations Shaders - Vanish_dpnam|Vanish_dpnam]]
|N/A
|-
|-
|[[Shadow Generations Shaders - VanishDark_dpnEa|VanishDark_dpnEa]]
|[[Shadow Generations Shaders - VanishDark_dpnEa|VanishDark_dpnEa]]
Line 301: Line 550:
|[[Shadow Generations Shaders - VanishDark_dpnEEa|VanishDark_dpnEEa]]
|[[Shadow Generations Shaders - VanishDark_dpnEEa|VanishDark_dpnEEa]]
|<code>w09_common/w09_obj_gearboxb_key_vanish.material</code>
|<code>w09_common/w09_obj_gearboxb_key_vanish.material</code>
|-
|[[Shadow Generations Shaders - VanishDark_dpnEEar|VanishDark_dpnEEar]]
|N/A
|-
|-
|[[Shadow Generations Shaders - VanishDarkFalloff_dpnEa|VanishDarkFalloff_dpnEa]]
|[[Shadow Generations Shaders - VanishDarkFalloff_dpnEa|VanishDarkFalloff_dpnEa]]
|<code>egg01/enm_deform_egg01_body.material</code>
|<code>egg01/enm_deform_egg01_body.material</code>
|-
|[[Shadow Generations Shaders - Vegetation_Grass_d|Vegetation_Grass_d]]
|N/A
|-
|[[Shadow Generations Shaders - Vegetation_Grass_dn|Vegetation_Grass_dn]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Vegetation_Grass_dpn|Vegetation_Grass_dpn]]
|[[Shadow Generations Shaders - Vegetation_Grass_dpn|Vegetation_Grass_dpn]]
|<code>w03a10_trr_s00/m03_kdv_leaf05_dfpt_p_y_ih1.material</code>
|<code>w03a10_trr_s00/m03_kdv_leaf05_dfpt_p_y_ih1.material</code>
|-
|[[Shadow Generations Shaders - Vegetation_Tree_d|Vegetation_Tree_d]]
|N/A
|-
|-
|[[Shadow Generations Shaders - Vegetation_Tree_dpn|Vegetation_Tree_dpn]]
|[[Shadow Generations Shaders - Vegetation_Tree_dpn|Vegetation_Tree_dpn]]
Line 316: Line 577:
|[[Shadow Generations Shaders - VolumeVAT_dn|VolumeVAT_dn]]
|[[Shadow Generations Shaders - VolumeVAT_dn|VolumeVAT_dn]]
|<code>w02a10_trr_s00/m02_metal_n1_7014_warning_mh2_vat.material</code>
|<code>w02a10_trr_s00/m02_metal_n1_7014_warning_mh2_vat.material</code>
|-
|[[Shadow Generations Shaders - VolumeVAT_dp|VolumeVAT_dp]]
|N/A
|-
|-
|[[Shadow Generations Shaders - VolumeVAT_dpn|VolumeVAT_dpn]]
|[[Shadow Generations Shaders - VolumeVAT_dpn|VolumeVAT_dpn]]
Line 325: Line 589:
|[[Shadow Generations Shaders - VolumeVAT_dpnEa|VolumeVAT_dpnEa]]
|[[Shadow Generations Shaders - VolumeVAT_dpnEa|VolumeVAT_dpnEa]]
|<code>w01a10_trr_s00/m01_techno_panel_emsa_step02_sy1_vat.material</code>
|<code>w01a10_trr_s00/m01_techno_panel_emsa_step02_sy1_vat.material</code>
|-
|[[Shadow Generations Shaders - Water_Add|Water_Add]]
|N/A
|-
|-
|[[Shadow Generations Shaders - WaterRefraction_dnnao|WaterRefraction_dnnao]]
|[[Shadow Generations Shaders - WaterRefraction_dnnao|WaterRefraction_dnnao]]
Line 343: Line 610:
|[[Shadow Generations Shaders - WhiteSpaceDetail_dpnn|WhiteSpaceDetail_dpnn]]
|[[Shadow Generations Shaders - WhiteSpaceDetail_dpnn|WhiteSpaceDetail_dpnn]]
|<code>w09_common/m09_m02_rockcliff_001.material</code>
|<code>w09_common/m09_m02_rockcliff_001.material</code>
|-
|[[Shadow Generations Shaders - WhiteSpaceDirectionBlend_dpndpn|WhiteSpaceDirectionBlend_dpndpn]]
|N/A
|-
|-
|[[Shadow Generations Shaders - WhiteSpaceDirectionBlend_dpnndpn|WhiteSpaceDirectionBlend_dpnndpn]]
|[[Shadow Generations Shaders - WhiteSpaceDirectionBlend_dpnndpn|WhiteSpaceDirectionBlend_dpnndpn]]
Line 348: Line 618:
|-
|-
|[[Shadow Generations Shaders - WhiteSpaceEmission_dpnE|WhiteSpaceEmission_dpnE]]
|[[Shadow Generations Shaders - WhiteSpaceEmission_dpnE|WhiteSpaceEmission_dpnE]]
|<code>w09_common/m09_m01_yelLow03_jh1.material</code>
|<code>w09_common/m09_m01_yellow03_jh1.material</code>
|-
|-
|[[Shadow Generations Shaders - WhiteSpaceEmission_dpnEa|WhiteSpaceEmission_dpnEa]]
|[[Shadow Generations Shaders - WhiteSpaceEmission_dpnEa|WhiteSpaceEmission_dpnEa]]
Line 366: Line 636:
|-
|-
|[[Shadow Generations Shaders - WhiteSpaceVegetation_Tree_dpn|WhiteSpaceVegetation_Tree_dpn]]
|[[Shadow Generations Shaders - WhiteSpaceVegetation_Tree_dpn|WhiteSpaceVegetation_Tree_dpn]]
|<code>w09_common/m09_m03_kdv_leaf08_dfpt_p_k_ih1.material</code>
|<code>w09_common/m09_m03_kdv_leaf08_dfpt_p_k_ih1.material</code>Psort
|-
|[[Shadow Generations Shaders - wireframe|wireframe]]
|N/A
|-
|[[Shadow Generations Shaders - World_Billboard_dpwn|World_Billboard_dpwn]]
|N/A
|-
|[[Shadow Generations Shaders - World_Billboard_dwn|World_Billboard_dwn]]
|N/A
|}
|}


== Engine Shaders ==
== Engine Shaders ==


These are shaders embedded directly embedded into the games executable:
These are shaders embedded directly into the games executable:


{| class="wikitable" style="margin: auto;"
{| class="mw-collapsible mw-collapsed wikitable" style="margin: auto;" width="90%"
|+
|-
!Name
!Name
!Type
!Type

Latest revision as of 18:31, 12 July 2025

Material Shaders

These are shaders stored in image/x64/raw/NeedleShader.pac and used for materials:

Shader Example usage in the game
Amoeba_doapnE N/A
Amoeba_dopnfE w09a10_trr_s00/m09_poisonswamp01_sf1.material
AuraBlur N/A
AuraCombine N/A
Blend_dpnbdpn metaloverload/bos_mol_ship_bodya.material
Blend_dpndpn w03a10_trr_s00/m03_kdv_stone01_dfsp_n_blend01_ih1.material
BlendDetail_dndnd N/A
BlendDetail_dpndpnn w03a10_trr_s00/m03_rockcliff03_sy1.material
Bubbles_dpnE ObjectStage/obj_amebaobj_worm.material
Chaos_dpnnE biolizard/bos_biolizard_hugeball_glass.material
ChrAlbedoFalloff_dither_dpn maria/chr_maria_dith_body.material
ChrAlbedoFalloff_dpn shadow/chr_shadow_parts.material
ChrAlbedoFalloff_dpnE mephiles/bos_mephiles_body.material
ChrAlbedoFalloff_dpnn biolizard/bos_biolizard_body_datail.material
ChrEyeCDRF N/A
ChrEyeE_dpn shadow/chr_shadow_eyeL.material
ChrEyeE_dpna mephiles/bos_mephiles_eyeL.material
ChrEyeSuper N/A
ChrFalloffVanish_dpna dcomet/enm_dcomet_body.material
ChrFalloffVanish_dpnEa dcomet/enm_dcomet_eye.material
ChrFalloffVanishCyber_dpnEa blackdoom/chr_blackdoom_body_mat_cyb.material
ChrFalloffVanishEff_dpnEa perfectblackdoom/bos_pbd_cell.material
ChrMouthFlip_dpn N/A
ChrMouthFlip_dpncf shadow/chr_shadow_mouth.material
ChrSkinCDRF_dither_dpncf maria/chr_maria_dith_bodyskin.material
ChrSkinCDRF_dpncf shadow/chr_shadow_skin.material
Clearcoat_dpnn N/A
clipmap_water N/A
Cloud_dnf w01a10_trr_s00/m5_cloud01.material
Cloud_nfe N/A
CloudMist_dnf w05a10_trr_s00/m05_mist501_tk1.material
CloudMist_dnhf N/A
Common_d w01a10_trr_s00/orange_material.material
Common_dither_dpn gerald/chr_gerald_dith_lens.material
Common_dn w06_common/m8_rock_km1_relief02_sf1.material
Common_dp shadow/chr_shadowspin_body.material
Common_dpn sonic/chr_sonic_cloth.material
Common_dpna blackdoom/chr_blackdoom_wear_mat.material
Common_dpnm N/A
cyan_gpu N/A
CyanParticle N/A
cyber_eye N/A
cyber_outline N/A
cyber dflash/chr_dflashfake_skin.material
CyberHologram ObjectStage/cmn_obj_hangglider_body_hologram.material
Decal_d N/A
DecalModel_dna w01_common/m06_ds_sign_heliport_decal_mh2.material
DecalModel_dpn w06a20_trr_s00/m06_ds_crack01_mh2.material
DecalModel_na N/A
DecalModelWet_d N/A
DecalTone_d N/A
Detail_dpndpn w13b10_trr_s00/m13_dtd_floor02_dfsp_y_mm1.material
Detail_dpnn w02_common/m02_rockcliff_001.material
DirectionBlend_dpndpn w05a10_trr_s00/m05_rockcliff_mashcliff01_sy1.material
DirectionBlend_dpndpnn N/A
DirectionBlend_dpnndpn w03a10_trr_s00/m03_rockcliff01_sy1.material
DistanceBlend_dpn N/A
Dpower_dpnnEf devildoom/bos_devildoom_body01_mat.material
DpowerVanish_dpnnEfa shadow/chr_shadow_dsurf_body01.material
DpowerVanishEff_dpnnEfa perfectblackdoom/bos_pbd_doomsfloora_synbi.material
DpowerVanishVa_dpnnEfa N/A
Dry_dn N/A
Dry_dpn N/A
Dry_dpnn N/A
Earth_dpnEE w01a10_trr_s00/m5_earth01.material
EffAdhoc EffectCommon/emm_k01_com_slash01.material
Emission_d N/A
Emission_dE w01_common/m01_speardoor_switch_lamp_sf1.material
Emission_dnE N/A
Emission_dpE ObjectCommon/cmn_obj_spearswitch_glow.material
Emission_dpnE w01_common/m01_gcylinder_light_fk1.material
Emission_dpnEa w01_common/m01_gcylinder_lightarrow_fk1.material
EmissionTone_dapnE biolizard/bos_biolizard_hugeball_pattern.material
EmissionTone_dpnE w09_common/gearboxb_holes_ems.material
EmissionTone_E beetonfc/enm_beetonfc01_glow.material
EmissionToneOpAnim_dpnE w14_common/m14_brk_floatingshadowfloor_transparency_mm1.material
EnmAITest_dpn N/A
EnmBioMetal_dpnbEE N/A
EnmEmissionTone_dpnE biolizard/bos_biolizard_hugeball_core.material
EnmEmissionTone_dpnEE man/enm_man01_body.material
EnmEmissionTone_dpnnEr N/A
FakeGlass_d w02_common/m02_obj_ogre_train_eye_glass_mm1.material
FakeGlass_dpn w09a10_trr_s00/m09_m01_glass01_jh1.material
FalloffEmissionTone_dpn metaloverload/bos_metaloverload_body01_falloff.material
FlowLava_dpnbEa w05a20_trr_s00/m05_lava503_tk1_mask_01.material
FlowWaterLite N/A
FlowWaterLiteFar N/A
FlowWaterParallax_ddnnf w03a10_trr_s00/m03_waterwall_sf1.material
FlowWaterParallax_ddnnff w09a10_trr_s00/m09_water501_sf1.material
FlowWaterParallax N/A
FlowWaterParallax2 N/A
FlowWaterWP w05a20_trr_s00/m05_water_flow_tk1.material
FlyerRoad N/A
Fur shadow/chr_shadow_fur.material
Generate_dpnEg N/A
GenerateIrie_dpnnrEg N/A
Glass_dpn w02_common/m02_light_glass_mm1.material
GlassTone_dpnE w09_common/obj_chaossprtri_glass.material
Grass_d N/A
Grass_dn N/A
Grass_dpn w03a10_trr_s00/m03_kdv_plant13_dfsp_k_ih1.material
HomingAttackLocus N/A
IgnoreLight_d w01a10_trr_s00/m_shadow_mat.material
IgnoreLight_dE ObjectCommon/cmn_obj_goalring_rainbow.material
IgnoreLight_dither_d N/A
IgnoreLight_dither N/A
IgnoreLight_E w09_common/gearboxb_icon.material
IgnoreLightAfterPostEffect_d N/A
Impostor_dpn w02a10_trr_s00/m02_bigcannon_imposter_mh2.material
Impostor_Vegetation_dn N/A
Impostor_Vegetation_dpn N/A
Indirect_daon w03a10_trr_s00/m03_waterfall_big_522a_tk1.material
Indirect_doapnE N/A
Indirect_dopn N/A
Indirect_dpnd N/A
InstancedGrind_dpnEa w01_common/m7_obj_grindrail01_scroll_sf1.material
InstancedWire_dpn w03_common/m03_obj_grindrail01_mh2.material
InstancedWire_dpnE w03_common/m03_obj_windroad_sf1.material
Iridescence_ddpNrEa w09_common/m09_large_crest_poison_swamp_mm1.material
Iridescence_dpnnr N/A
IridescenceStone_ddpNrEa w05a20_trr_s00/m05_ruinbiometal02_sy1.material
Jewel_dnE w03_common/m03_kdv_luminous05_sf1.material
Jewel ObjectStage/chr_emerald_in.material
Kaleidoscope ObjectDistortion/m06_ds_wall_window03_ks_fh1.material
KaleidoscopeTone_dpnE N/A
LightMask_dpnm N/A
LightMaskWeather_dpnm N/A
LightMaskWeather_dpnmb N/A
MariaEye_dither_dpnE N/A
MariaEye_dpnE maria/chr_maria_eye.material
MariaHair_dither_dpncfs maria/chr_maria_dith_hair.material
MariaHair_dpncfs maria/chr_maria_hair.material
MariaHairLight_dither_dpncfs N/A
MariaHairLight_dpncfs N/A
Mephiles_dpnnEE mephiles/bos_mephilesdiver_body.material
Mist_dn w03a10_trr_s00/m03_fog01_sf1.material
NearVanish_da N/A
OceanParallax_ddnnfm w12_common/m1_ocean02_lk1.material
OceanParallaxLight_ddnnfm w12_common/m1_ocean01_lk1.material
ParallaxOcclusion_dpn N/A
Plush_dpnna N/A
Plush N/A
ProtectBreak N/A
Rain N/A
RainFilter N/A
Ring_dd shadow/chr_shadow_ring.material
Ring_ddp N/A
Ring_ddpn ObjectStage/cmn_obj_propellerspring_red.material
RingFalloff_ddpn ObjectCommon/cmn_obj_ring_body.material
RingFalloffVanish_ddpna ObjectIsland/cmnisl_obj_dashring_body01.material
SearchLight w09a10_trr_s00/m09_lamp09_km2.material
Sky_d w01a10_trr_s00/m01_universe.material
Sky_da w01a10_trr_s00/m01_universe_a.material
SlashBlackFlow_d N/A
SlashFlow_d N/A
SonicAura shadow/chr_shadow_aurabody.material
SpeedTree_dpn N/A
SuperSonicShape shadow/chr_shadow_shapebody.material
tear_dpna N/A
Terrain N/A
TerrainDecal N/A
TerrainEditorCursor N/A
TerrainEditorDecalPaint N/A
TerrainEditorDensityColorPaint N/A
TerrainEditorDensityMapPaint N/A
TerrainEditorHeightMapPaint N/A
TerrainEditorMaterialPaint N/A
TerrainPage N/A
TestSky_i N/A
TimeEater_dnn timeeater/Boss_EVTimeEater_body01.material
Translucent_dpn w05a20_trr_s00/m05_rockcliff_sulfur01_sy1.material
TransThin_d N/A
TransThin_dpnt w03_common/m03_kdv_window01_dfsp_n_ih1.material
Tree_dpn N/A
Turf_dpdpn N/A
unlit_da ev1310/m_falling_shadow_zoom_in.material
Vanish_dpna enemycommon/enm_cmn_brk_body.material
Vanish_dpnam N/A
VanishDark_dpnEa mancommon/enm_deform_man01_body.material
VanishDark_dpnEaa w09_common/m09_large_crest_skin_mm1.material
VanishDark_dpnEEa w09_common/w09_obj_gearboxb_key_vanish.material
VanishDark_dpnEEar N/A
VanishDarkFalloff_dpnEa egg01/enm_deform_egg01_body.material
Vegetation_Grass_d N/A
Vegetation_Grass_dn N/A
Vegetation_Grass_dpn w03a10_trr_s00/m03_kdv_leaf05_dfpt_p_y_ih1.material
Vegetation_Tree_d N/A
Vegetation_Tree_dpn w03a10_trr_s00/m03_kdv_leaf08_dfpt_p_k_ih1.material
VolcanicAsh_dnt w05a20_trr_s00/m05_volcanosmoke_kt1.material
VolumeVAT_dn w02a10_trr_s00/m02_metal_n1_7014_warning_mh2_vat.material
VolumeVAT_dp N/A
VolumeVAT_dpn w01a10_trr_s00/v_m_et64_3.material
VolumeVAT_dpnE w01a10_trr_s00/v_m1_pillar901_nt1.material
VolumeVAT_dpnEa w01a10_trr_s00/m01_techno_panel_emsa_step02_sy1_vat.material
Water_Add N/A
WaterRefraction_dnnao w03a10_trr_s00/m03_waterfall_big_521a_tk1.material
WhiteSpaceAmoeba_dopnfE w09_common/m09_m05_lava01_sy1.material
WhiteSpaceBlend_dpndpn w09_common/m09_m05_rockcliff02_sy1.material
WhiteSpaceCommon_dp w09_common/m09_m04_midparts101_km1.material
WhiteSpaceCommon_dpn w09_common/m09_m03_kdv_brick15_dfsp_y_ih1.material
WhiteSpaceDetail_dpnn w09_common/m09_m02_rockcliff_001.material
WhiteSpaceDirectionBlend_dpndpn N/A
WhiteSpaceDirectionBlend_dpnndpn w09_common/m09_m03_rockcliff01_sy1.material
WhiteSpaceEmission_dpnE w09_common/m09_m01_yellow03_jh1.material
WhiteSpaceEmission_dpnEa w09_common/m09_m01_fr_metal_socc_purple01_jh1.material
WhiteSpaceEmissionTone_dpnE w09a10_trr_s00/m09_m01_w1_metal165_jh1.material
WhiteSpaceGlass_dpn w09_common/m09_m02_light_glass_mm1.material
WhiteSpaceIridescence_ddpNrEa w09_common/m09_m05_ruinbiometal01_ty1.material
WhiteSpaceVegetation_Grass_dpn w09_common/m09_m03_kdv_plant13_dfpt_p_k_ih1.material
WhiteSpaceVegetation_Tree_dpn w09_common/m09_m03_kdv_leaf08_dfpt_p_k_ih1.materialPsort
wireframe N/A
World_Billboard_dpwn N/A
World_Billboard_dwn N/A

Engine Shaders

These are shaders embedded directly into the games executable:

Name Type Description
UITextureSampler_ncs Compute
SurfRide2D_vp Vertex
SurfRide3D_vp Vertex
SurfRide_0RGB1A_fp Pixel
SurfRide_0RGBA1A_fp Pixel
SurfRide_COLOR_fp Pixel
SurfRide_CROP0_fp Pixel
SurfRide_CROP1_fp Pixel
SurfRide_MODULATE_fp Pixel
SurfRide_MULTIPLY_0RGB1A_fp Pixel
SurfRide_MULTIPLY_0RGBA1A_fp Pixel
SurfRide_MULTIPLY_COLOR_fp Pixel
SurfRide_MULTIPLY_CROP0_fp Pixel
SurfRide_MULTIPLY_CROP1_fp Pixel
SurfRide_MULTIPLY_MODULATE_fp Pixel
SurfRide_TEXT_E_fp Pixel
SurfRide_TEXT_fp Pixel
SurfRide_TEXT_TEXTURE_fp Pixel
MeshCollisionGrid_ps Pixel
cyber_mask_vs Vertex
cyber_mask_ps Pixel
cyber_ss_ps Pixel
cyber_noise Pixel
movie_yuv_vp Vertex
movie_yuv_fp Pixel
movie_yuva_fp Pixel
movie_vp Vertex
movie_fp Pixel
movie_h264_yuv_fp Pixel
movie_h264_yuva_fp Pixel
deco_vs Vertex
deco_blendGrad_ps Pixel
deco_blur_ps Pixel
deco_dropshadow_ps Pixel
deco_grad_ps Pixel
deco_greater_alpha_ps Pixel
deco_rim_ps Pixel
deco_simple_ps Pixel
simple_vs Vertex
compute_count_pages_cs Compute
compute_reduce_feedback_cs Compute
compute_indirect_texture_cs Compute
compute_indirect_points_cs Compute
copy_gbuffer Pixel
simple_plane_vs Vertex
wet_materials Pixel
compute_ripple Pixel
compute_rain_drops Pixel
common_vs Vertex
common_ps Pixel
zprepass_simple_vs Vertex
zprepass_simple_pt_ps Pixel
zprepass_simple_pt_vs Vertex
copy_rect Pixel
convert_revz_z Pixel
render_noise Pixel
fast_gauss2x2 Pixel
fast_gauss3x3 Pixel
fast_gauss4x4 Pixel
fast_gauss5x5 Pixel
fast_gauss6x6 Pixel
fast_gauss7x7 Pixel
fast_gauss8x8 Pixel
fast_gauss9x9 Pixel
grayscale_filter Pixel
sebastien_compute_transmittance Pixel
sebastien_compute_multiple_scattering Compute
sebastien_sky_view_lut Pixel
sebastien_camera_volume Pixel
sebastien_camera_volume_cs Compute
sebastien_raymarching Pixel
sebastien_raymarching_cs Compute
sebastien_sun_irradiance Pixel
sebastien_posteffect Pixel
bruneton_sky_vs Vertex
gbuffer_cubemap Compute
ProjectCubemap Compute
luminance2_init Pixel
luminance2_down Pixel
luminance2_final Pixel
luminance2_copy Pixel
luminance2_adapted Pixel
godray_ps Pixel
volumetric_light_grid Compute
volumetric_light_sum Compute
volumetric_light_assign Pixel
fill_depth Pixel
cascaded_shadow_cache_copy Pixel
impostor_capture_common_vs Vertex
impostor_capture_common_ps Pixel
impostor_capture_vegetation_ps Pixel
blendmodel_capture_common_vs Vertex
blendmodel_capture_common_ps Pixel
blend_dpndpn_capture_ps Pixel
color_accessibility_filter_cs Compute
debug_screen Pixel
volumetric_shadow Compute
sky_cube Pixel
bruneton_compute_direct_irradiance Pixel
bruneton_compute_indirect_irradiance Pixel
bruneton_compute_multiple_scattering Pixel
bruneton_compute_scattering_density Pixel
bruneton_compute_single_scattering Pixel
bruneton_compute_transmittance Pixel
bruneton_sky_ps Pixel
bruneton_sky_cs Compute
bruneton_sun_irradiance Pixel
bruneton_atmosphere_ps Pixel
crepuscular_ray_ps Pixel
sky_latlong Pixel
combine_separate_translucency Pixel
shadow_heightmap_ps Pixel
shadow_height_reduce Pixel
shadow_heightmap_apply_ps Pixel
gen_weather_map Pixel
cloud_raymarch_vs Vertex
cloud_raymarch_ps Pixel
cloud_shadow_raymarch Compute
cloud_shadow_blend Pixel
cloud_raymarch_cs Compute
cloud_reprojection Pixel
cloud_blend Pixel
cloud_copy_tile Pixel
time_stop_after_ps Pixel
time_stop_before_ps Pixel
outline_fetch_cs Compute
outline_propagate_cs Compute
outline_write_cs Compute
bilateral_blur Pixel
bilateral_upsampling Pixel
noisy_upsampling Pixel
shadow_vs Vertex
shadow_ps Pixel
shadow_punch_vs Vertex
shadow_punch_ps Pixel
planar_projection_shadow_vs Vertex
planar_projection_shadow_ps Pixel
planar_shadow_map_vs Vertex
planar_shadow_map_ps Pixel
downsample_depth_ps Pixel
colormask_vs Vertex
colormask_ps Pixel
heightmap_blur Pixel
heightmap_merge Pixel
copy_color Pixel
add_color Pixel
create_normalmap Pixel
reprojection_heightmap Pixel
heightmap_vs Vertex
heightmap_ps Pixel
zprepass_vs Vertex
rotate_cubemap Compute
taa_ps Pixel
taa_adaptive_sharp_filter Pixel
fxaa_vs Vertex
fxaa_ps Pixel
amd_spd Compute
dof_coc Pixel
dof_circle Pixel
dof_combine Pixel
downsample4 Pixel
bloom_downsample Pixel
bloom_upsample Pixel
field_scan Pixel
screen_space_godray Pixel
bloom_ps Pixel
combine_vs Vertex
combine_ps Pixel
prev_surface_blur Pixel
radial_blur Pixel
camera_motion_blur Pixel
tile_max_velocity_separable_1st_horizontal Pixel
tile_max_velocity_separable_2nd_vertical Pixel
tile_neighbour_max_velocity Pixel
directional_radial_blur Pixel
heat_haze Pixel
fxaa_ps_low Pixel
fxaa_ps_high Pixel
smaa_blend_vs Vertex
smaa_blend_ps Pixel
smaa_edge_vs Vertex
smaa_edge_ps Pixel
smaa_weight_vs Vertex
smaa_weight_ps Pixel
chromatic_aberration Pixel
vignette_alphablend Pixel
vignette_mul Pixel
vignette_screen Pixel
vignette_overlay Pixel
cyber_glitch Pixel
fp_tex Pixel
vp_tex Vertex
impostor_copy Compute
impostor_dilate Compute
impostor_distance_field Compute
impostor_capture_cs Compute
tiled_vs Vertex
deferred_shadow Pixel
deferred_ps Pixel
tiled_deferred_rendering Compute
ssss_blur Pixel
before_resolve_depth_vs Vertex
before_resolve_depth_ps Pixel
hierarchical_z Pixel
hierarchical_z_cs Compute
compute_tile_cs Compute
ssr_init Pixel
ssr_raymarch Pixel
ssr_combine Pixel
ssr_denoise Pixel
ssr_final Pixel
deferred_decal_vs Vertex
deferred_decal_ps Pixel
hbao_sss_ps Pixel
ssao_ps Pixel
occlusion_capsule Pixel
tiled_occlusion_capsule Compute
realtime_local_reflection Pixel
ssr_resolve Pixel
copy_clamp Pixel
cloud_shadow Pixel
amd_easu Compute
amd_rcas Compute
simple_gizmos_vs Vertex
simple_gizmos_ps Pixel
simple_texture_copy_cs Compute
pick_color Compute
ibl_ggx_sampling_cs Compute
compress_cubemap_vs Vertex
compress_cubemap_ps Pixel
deferred_ambient_ps Pixel
dbg_DwPrimitive_vp Vertex
dbg_DwPrimitive_fp Pixel
fontrendert_simple_vp Vertex
fontrendert_simple_fp Pixel
fontrendert_simple_sdf_fp Pixel
dbg_DwNoTexPrimitive_vp Vertex
dbg_DwNoTexPrimitive_fp Pixel
primitive_simple_vp Vertex
primitive_simple_fp Pixel
primitive_texture_vp Vertex
primitive_texture_fp Pixel
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