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Show new changes starting from 17:16, 10 August 2025
 
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8 August 2025

N    10:41  Shadow Generations Shaders - Emission dpnE 2 changes history +2,495 [Justin113D (2×)]
     
10:41 (cur | prev) +37 Justin113D talk contribs
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10:33 (cur | prev) +2,458 Justin113D talk contribs (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpnE}} Return to shaders list A standard PBR shader with an emission layer and no special logic. === Related shaders === * Emission_d * Emission_dE * Emission_dnE * Emission_dpE * Shadow Generations Shaders...")
N    10:41  Shadow Generations Shaders - Emission dpnEa 2 changes history +2,731 [Justin113D (2×)]
     
10:41 (cur | prev) −2 Justin113D talk contribs
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10:38 (cur | prev) +2,733 Justin113D talk contribs (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpnEa}} Return to shaders list A standard PBR shader with an emission layer and a luminance texture slot for additional brightness control. === Related shaders === * Emission_d * Emission_dE * Emission_dnE * Shadow Generations Shaders - Emission_dpE|Em...")
     10:35  Shadow Generations Shaders - Common dpna 6 changes history +27 [Justin113D (6×)]
     
10:35 (cur | prev) +12 Justin113D talk contribs
     
10:35 (cur | prev) +1 Justin113D talk contribs
     
10:24 (cur | prev) 0 Justin113D talk contribs
     
09:50 (cur | prev) −1 Justin113D talk contribs
     
09:44 (cur | prev) +5 Justin113D talk contribs
     
09:18 (cur | prev) +10 Justin113D talk contribs (Updated formatting)
N    10:33  Shadow Generations Shaders - Emission dpE 2 changes history +2,326 [Justin113D (2×)]
     
10:33 (cur | prev) −291 Justin113D talk contribs (removed PBRFactor parameter)
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10:31 (cur | prev) +2,617 Justin113D talk contribs (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpE}} Return to shaders list A standard PBR shader with an emission layer and no special logic. === Related shaders === * Emission_d * Emission_dE * Emission_dnE * Emission_dpnE * Shadow Generations Shader...")
N    10:25  Shadow Generations Shaders - Emission dE 4 changes history +2,166 [Justin113D (4×)]
     
10:25 (cur | prev) 0 Justin113D talk contribs
     
10:25 (cur | prev) +16 Justin113D talk contribs
     
10:22 (cur | prev) +3 Justin113D talk contribs (Updated title)
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10:13 (cur | prev) +2,147 Justin113D talk contribs (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Common_d}} Return to shaders list A standard PBR shader with an emission layer and no special logic. === Related shaders === * Emission_d * Emission_dpE * Emission_dnE * Emission_dpnE * Shadow Generations Shaders...")
N    10:25  Shadow Generations Shaders - Emission d 4 changes history +2,119 [Justin113D (4×)]
     
10:25 (cur | prev) +20 Justin113D talk contribs
     
10:23 (cur | prev) 0 Justin113D talk contribs
     
10:22 (cur | prev) +2 Justin113D talk contribs (Updated title)
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10:09 (cur | prev) +2,097 Justin113D talk contribs (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Common_d}} Return to shaders list A standard PBR shader with an emission layer and no special logic. === Related shaders === * Emission_dE * Emission_dpE * Emission_dnE * Emission_dpnE * Shadow Generations Shader...")
     10:24  Shadow Generations Shaders - Common dpn 6 changes history +66 [Justin113D (6×)]
     
10:24 (cur | prev) 0 Justin113D talk contribs
     
09:37 (cur | prev) +5 Justin113D talk contribs
     
09:37 (cur | prev) +5 Justin113D talk contribs Tag: Visual edit: Switched
     
09:13 (cur | prev) +21 Justin113D talk contribs (Added extra specular texture info)
     
08:58 (cur | prev) +2 Justin113D talk contribs
     
08:57 (cur | prev) +33 Justin113D talk contribs (Updated formatting)
     10:24  Shadow Generations Shaders - Common dither dpn 5 changes history +32 [Justin113D (5×)]
     
10:24 (cur | prev) 0 Justin113D talk contribs
     
09:44 (cur | prev) +5 Justin113D talk contribs
     
09:23 (cur | prev) +4 Justin113D talk contribs (Formatting) Tag: Visual edit: Switched
     
09:13 (cur | prev) +21 Justin113D talk contribs (Added specular texture info) Tag: Visual edit: Switched
     
08:56 (cur | prev) +2 Justin113D talk contribs (Updated formatting)
     10:24  Shadow Generations Shaders - Common d diffhist 0 Justin113D talk contribs
N    10:22  Shadow Generations Shaders - Emission dnE diffhist +2,336 Justin113D talk contribs (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dnE}} Return to shaders list A standard PBR shader with an emission layer and no special logic. === Related shaders === * Emission_d * Emission_dE * Emission_dpE * Emission_dpnE * Shadow Generations Shader...")
     09:45  Shadow Generations Shaders - Common dpnm 2 changes history +54 [Justin113D (2×)]
     
09:45 (cur | prev) −82 Justin113D talk contribs
     
09:44 (cur | prev) +136 Justin113D talk contribs (Updated formatting)
     09:44  Shadow Generations Shaders - Common dn 2 changes history −260 [Justin113D (2×)]
     
09:44 (cur | prev) +5 Justin113D talk contribs
     
09:05 (cur | prev) −265 Justin113D talk contribs (Formatting updated)
     09:26  Shadow Generations Shaders - Common dp 2 changes history +121 [Justin113D (2×)]
     
09:26 (cur | prev) +4 Justin113D talk contribs
     
09:13 (cur | prev) +117 Justin113D talk contribs (Updated formatting)

7 August 2025

     19:28  Shadow Generations Shaders - Common dither dpn diffhist −6 Justin113D talk contribs
     19:14  Shadow Generations Shaders - Common d 2 changes history −252 [Justin113D (2×)]
     
19:14 (cur | prev) −230 Justin113D talk contribs (Updated formatting)
     
16:47 (cur | prev) −22 Justin113D talk contribs (Updated texture table formatting)
N    18:50  Shadow Generations Shader Models 3 changes history +1,367 [Justin113D (3×)]
     
18:50 (cur | prev) +87 Justin113D talk contribs Tag: Visual edit: Switched
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18:48 (cur | prev) +6 Justin113D talk contribs (Improved formatting around the aniso image) Tag: Visual edit: Switched
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18:47 (cur | prev) +1,274 Justin113D talk contribs (Created page with "The majority of all shadow generations shaders make use of "shader models", which loosely determine how a shader interacts with lighting or more. {| class="wikitable" width="90%" style="margin: auto;" |+ !Index !Name !Description |- |0 |Clear |Technically, this is the "no shader model" shader model, and so far no shader has been discovered that uses it. It is used to determine where to draw the skybox |- |1 |Unlit |These shaders do no interact with lighting at all, but...") Tag: Visual edit: Switched
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