Shadow Generations Shaders - Emission d: Difference between revisions
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!<code>ambient</code> | !<code>ambient</code> | ||
|colspan="3"|(RGB) Multiplied into the <code>emissive</code> color | |colspan="3"|(RGB) Multiplied into the <code>emissive</code> parameter color | ||
|N/A | |N/A | ||
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!<code>Luminance</code> | !<code>Luminance</code> | ||
| Multiplied into the <code>emissive</code> color | | Multiplied into the <code>emissive</code> parameter color | ||
| N/A | | N/A | ||
| N/A | | N/A |
Revision as of 10:25, 8 August 2025
A standard PBR shader with an emission layer and no special logic.
Related shaders
Behavior
- Supports all mesh layers
- Uses Shader model 2 (Standard)
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Transparency |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
emissive
|
(RGB) Emission color | N/A | ||
ambient
|
(RGB) Multiplied into the emissive parameter color
|
N/A | ||
Luminance
|
Multiplied into the emissive parameter color
|
N/A | N/A | N/A |
PBRFactor
|
Specular factor | Smoothness factor | Metallic factor | N/A |
Vertex Colors
- Color is multiplied into the
diffuse
texture color*- *Exception: The model is using vertex animation textures
- Alpha: N/A
Technical
Uses the default vertex shader.
Shader Features |
---|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|