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Show new changes starting from 21:25, 10 August 2025
 
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10 August 2025

     19:13 Move log Justin113D talk contribs moved page Shadow Generations Shader Models to Shadow Generations Standard Shader Behaviors (Page gains more info alongside the models)
     19:12  Shadow Generations Shaders diffhist +70 Justin113D talk contribs (Swapped shader models page for standard behaviors page)

8 August 2025

N    10:41  Shadow Generations Shaders - Emission dpnE 2 changes history +2,495 [Justin113D (2×)]
     
10:41 (cur | prev) +37 Justin113D talk contribs
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10:33 (cur | prev) +2,458 Justin113D talk contribs (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpnE}} Return to shaders list A standard PBR shader with an emission layer and no special logic. === Related shaders === * Emission_d * Emission_dE * Emission_dnE * Emission_dpE * Shadow Generations Shaders...")
N    10:41  Shadow Generations Shaders - Emission dpnEa 2 changes history +2,731 [Justin113D (2×)]
     
10:41 (cur | prev) −2 Justin113D talk contribs
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10:38 (cur | prev) +2,733 Justin113D talk contribs (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpnEa}} Return to shaders list A standard PBR shader with an emission layer and a luminance texture slot for additional brightness control. === Related shaders === * Emission_d * Emission_dE * Emission_dnE * Shadow Generations Shaders - Emission_dpE|Em...")
N    10:33  Shadow Generations Shaders - Emission dpE 2 changes history +2,326 [Justin113D (2×)]
     
10:33 (cur | prev) −291 Justin113D talk contribs (removed PBRFactor parameter)
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10:31 (cur | prev) +2,617 Justin113D talk contribs (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpE}} Return to shaders list A standard PBR shader with an emission layer and no special logic. === Related shaders === * Emission_d * Emission_dE * Emission_dnE * Emission_dpnE * Shadow Generations Shader...")
N    10:25  Shadow Generations Shaders - Emission dE 4 changes history +2,166 [Justin113D (4×)]
     
10:25 (cur | prev) 0 Justin113D talk contribs
     
10:25 (cur | prev) +16 Justin113D talk contribs
     
10:22 (cur | prev) +3 Justin113D talk contribs (Updated title)
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10:13 (cur | prev) +2,147 Justin113D talk contribs (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Common_d}} Return to shaders list A standard PBR shader with an emission layer and no special logic. === Related shaders === * Emission_d * Emission_dpE * Emission_dnE * Emission_dpnE * Shadow Generations Shaders...")
N    10:22  Shadow Generations Shaders - Emission dnE diffhist +2,336 Justin113D talk contribs (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dnE}} Return to shaders list A standard PBR shader with an emission layer and no special logic. === Related shaders === * Emission_d * Emission_dE * Emission_dpE * Emission_dpnE * Shadow Generations Shader...")
     07:36  Template:Shader Texture Table Header 2 changes history +852 [Justin113D (2×)]
     
07:36 (cur | prev) −11 Justin113D talk contribs
     
07:18 (cur | prev) +863 Justin113D talk contribs (Added tooltips)
     07:32  Template:Shader Parameter Table Header diffhist +243 Justin113D talk contribs (Added tooltips)

7 August 2025

     18:56  Shadow Generations Shaders 2 changes history +79 [Justin113D (2×)]
     
18:56 (cur | prev) −10 Justin113D talk contribs
     
18:25 (cur | prev) +89 Justin113D talk contribs (Added shadow generations shader models link)
N    18:50  Shadow Generations Shader Models 3 changes history +1,367 [Justin113D (3×)]
     
18:50 (cur | prev) +87 Justin113D talk contribs Tag: Visual edit: Switched
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18:48 (cur | prev) +6 Justin113D talk contribs (Improved formatting around the aniso image) Tag: Visual edit: Switched
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18:47 (cur | prev) +1,274 Justin113D talk contribs (Created page with "The majority of all shadow generations shaders make use of "shader models", which loosely determine how a shader interacts with lighting or more. {| class="wikitable" width="90%" style="margin: auto;" |+ !Index !Name !Description |- |0 |Clear |Technically, this is the "no shader model" shader model, and so far no shader has been discovered that uses it. It is used to determine where to draw the skybox |- |1 |Unlit |These shaders do no interact with lighting at all, but...") Tag: Visual edit: Switched
N    18:04  Template:Shader Parameter Table Header diffhist +356 Justin113D talk contribs (Created page with "<includeonly>{| class="wikitable" width="100%" |+ !width=1%|Name !width=25%| X !width=25%| Y !width=25%| Z !width=25%| W |-</includeonly> <noinclude> == Examples == {{Shader Parameter Table Header}} !<code>diffuse</code> | Some | Body | Once | Toldme |- !<code>PBRFactor</code> |Specular factor |Roughness factor |Metallic factor |N/A |} </noinclude>")
N    17:55  Template:Shader Texture Table Header diffhist +529 Justin113D talk contribs (Created page with "<includeonly>{| class="wikitable" width="100%" |+ !width=1%|Name !width=1%|Index !width=1%|UV Index !width=1%|Kind !width=24%| Red !width=24%| Green !width=24%| Blue !width=24%| Alpha |- </includeonly> <noinclude> == Examples == {{Shader Texture Table Header}} !<code>diffuse</code> |0 |0 |Albedo |colspan="3"|Albedo color |Transparency |- !<code>test</code> |1 |2...")
     17:11  Mesh Layers 4 changes history +397 [Justin113D (4×)]
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17:11 (cur | prev) +43 Justin113D talk contribs (Added noise dithering link)
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17:11 (cur | prev) +6 Justin113D talk contribs
     
17:10 (cur | prev) +11 Justin113D talk contribs (Formatting)
     
17:10 (cur | prev) +337 Justin113D talk contribs (Added extra notes for HE2 games)
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