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4 June 2025
- 02:5902:59, 4 June 2025 Skeletal Animation Editing (hist | edit) [1,922 bytes] AdelQue (talk | contribs) (Created page with "This page is an introductory page that will describe how to edit skeletal animations from Hedgehog Engine 2 games that utilize the <code>.pxd</code> file formats. === Required Tools: === * [https://www.blender.org/ Blender] * [https://github.com/WistfulHopes/FrontiersAnimDecompress/ PXD Animation Tools add-on for Blender] * [https://hedge-dev.github.io/HedgehogEngineBlenderIO/index.html Hedgehog Engine I/O extension for Blender] <small>(for having a model to animate...") Tag: Visual edit
10 May 2025
- 19:3319:33, 10 May 2025 Sonic Colors Leftover Objects in Sonic Lost World (hist | edit) [10,429 bytes] ĐeäTh (talk | contribs) (Created page with "== Woodbox == The wooden box object found commonly in Sonic games is an unused object in Sonic Lost World")
2 May 2025
- 16:3516:35, 2 May 2025 Sonic Unleashed Event IDs (hist | edit) [1,775 bytes] NextinHKRY (talk | contribs) (Created page with "{{Notice|type=warn|content=This is a direct port from HedgeDocs, a new version of this page is being worked on by archxe.}} {| class="wikitable" !Cutscene Name !Cutscene ID |- |Opening |M0_01_05 |- |A New Journey |M0_06 |- |Special Sundae |M1_01 |- |The First Night |M1_02 |- |Tails in Trouble! |M1_03_1 |- |To Spagonia! |M1_03_2 |- |Kidnapped |M2_01 |- |Same As Ever |M2_02 |- |Gaia Manuscripts |M2_03 |- |Eggman Again |M3_01 |- |The Egg Beetle |M3_02 |- |Temple Activated!...") Tag: Visual edit
- 13:5813:58, 2 May 2025 Mario & Sonic at the Rio 2016 Olympic Games (hist | edit) [64 bytes] NextinHKRY (talk | contribs) (Created page with "== Guides == N/A == Documentation == N/A == Discoveries == N/A") Tag: Visual edit
27 April 2025
- 11:4411:44, 27 April 2025 Model Converter (hist | edit) [286 bytes] Skyth (talk | contribs) (Created page with "{{ToolInfobox|title=Model Converter|author=Skyth|website=https://github.com/blueskythlikesclouds/ModelConverter|download=https://github.com/blueskythlikesclouds/ModelConverter/releases}} Model Converter is a tool that converts 3D model formats like FBX to Hedgehog Engine .model files.") Tag: Visual edit
- 11:4311:43, 27 April 2025 Havok Animation Exporter (hist | edit) [335 bytes] Skyth (talk | contribs) (Created page with "{{ToolInfobox|title=Havok Animation Exporter|author=Skyth|website=https://github.com/blueskythlikesclouds/HavokAnimationExporter|download=https://github.com/blueskythlikesclouds/HavokAnimationExporter/releases}} Havok Animation Exporter is a tool that allows you to generate skeleton and animation data for Sonic games that use Havok.") Tag: Visual edit
- 11:4011:40, 27 April 2025 Hedgehog Engine Blender I/O (hist | edit) [344 bytes] Skyth (talk | contribs) (Created page with "{{ToolInfobox|title=Hedgehog Engine Blender I/O|author=Justin113D|website=https://hedge-dev.github.io/HedgehogEngineBlenderIO/index.html}} The Hedgehog Engine Blender I/O Addon, short “'''HEIO'''”, is an addon for Blender, adding the ability to import and export 3D related file formats used by Hedgehog Engine and Hedgehog Engine 2 games.") Tag: Visual edit
19 April 2025
- 18:0818:08, 19 April 2025 SonicGLvl (hist | edit) [13,804 bytes] Skyth (talk | contribs) (Created page with "{{Notice|type=info|content=This page is incomplete.}}{{ToolInfobox|title=SonicGLvl|author=DarioSamo|website=https://github.com/DarioSamo/libgens-sonicglvl|image=|download=https://github.com/DarioSamo/libgens-sonicglvl/releases}} '''SonicGLvl''' is a LibGens tool that allows you to edit levels from Sonic Unleashed and Sonic Generations.")
- 18:0618:06, 19 April 2025 Modelfbx (hist | edit) [320 bytes] Skyth (talk | contribs) (Created page with "{{Notice|type=info|content=This page is incomplete.}}{{ToolInfobox|title=modelfbx|author=DarioSamo|website=https://github.com/DarioSamo/libgens-sonicglvl|image=|download=https://github.com/DarioSamo/libgens-sonicglvl/releases}} '''modelfbx''' is a LibGens tool that converts .model / .terrain-model / .hkx files to FBX.")
- 18:0418:04, 19 April 2025 GI Atlas Converter (hist | edit) [398 bytes] Skyth (talk | contribs) (Created page with " {{Notice|type=info|content=This page is incomplete.}}{{ToolInfobox|title=GI Atlas Converter|author=DarioSamo|website=https://github.com/DarioSamo/libgens-sonicglvl|image=|download=https://github.com/DarioSamo/libgens-sonicglvl/releases}} '''GI Atlas Converter''' is a LibGens tool that allows you to import custom global illumination textures into stages in Sonic Unleashed and Sonic Generations.") Tag: Visual edit: Switched
- 18:0218:02, 19 April 2025 Hedgehog Converter (hist | edit) [384 bytes] Skyth (talk | contribs) (Created page with " {{Notice|type=info|content=This page is incomplete.}}{{ToolInfobox|title=Hedgehog Converter|author=DarioSamo|website=https://github.com/DarioSamo/libgens-sonicglvl|image=|download=https://github.com/DarioSamo/libgens-sonicglvl/releases}} '''Hedgehog Converter''' is a LibGens tool that allows you to import custom stages into Sonic Unleashed, Sonic Generations and Sonic Lost World.") Tag: Visual edit
8 April 2025
- 08:0708:07, 8 April 2025 PBA (hist | edit) [6,549 bytes] AdelQue (talk | contribs) (Created page with "{{Notice|type=warn|content=WIP Page, just adding to start}} PBA files are bone physics files first found in Sonic Frontiers, and first regularly used in Shadow Generations. The system is capable of using bouncy bones/jiggle physics, ragdolling, and cloth simulation. The format is still relatively unknown and has only been brute forced through hex analysis more than code analysis, and there are unfortunately not many examples files to reference...") Tag: Visual edit
- 07:4107:41, 8 April 2025 Guides (hist | edit) [19 bytes] AdelQue (talk | contribs) (It's not immediately obvious from the home page that the list of games go to lists of guides. Adding redirect in case a direct link becomes necessary) Tags: New redirect Visual edit
6 April 2025
- 01:2401:24, 6 April 2025 PXD (hist | edit) [9,922 bytes] AdelQue (talk | contribs) (Started PXD Documentation) Tag: Visual edit
5 April 2025
- 23:5023:50, 5 April 2025 FrontiersAnimDecompress (hist | edit) [39 bytes] AdelQue (talk | contribs) (Created Redirect) Tags: New redirect Visual edit
- 23:4923:49, 5 April 2025 Frontiers Animation Tools (hist | edit) [413 bytes] AdelQue (talk | contribs) (Created page) Tag: Visual edit
3 April 2025
- 11:2611:26, 3 April 2025 YACpkTool (hist | edit) [364 bytes] NextinHKRY (talk | contribs) (Created page with "{{ToolInfobox|title=Yet Another CPK Tool|author=Brolijah|website=https://github.com/Brolijah/YACpkTool|download=https://github.com/Brolijah/YACpkTool/releases/tag/v1.1b}} '''YACpkTool''' (Yet Another Cpk Tool) is a tool to extract and pack CRIWARE .cpk files. To use it, you can drag a folder into the program to pack it, or drag a .cpk file into it to extract it.") Tag: Visual edit
27 March 2025
- 18:1918:19, 27 March 2025 KwasTools (Hedgehog Engine) (hist | edit) [3,116 bytes] NextinHKRY (talk | contribs) (Created page with "{{ToolInfobox|title=KwasTools|author=Kwasior|website=https://github.com/ThisKwasior/KwasTools}} '''KwasTools''' is a set of utilities for several games, it contains tools to edit and examine CRIWARE formats and a Blender addon called '''[https://github.com/ThisKwasior/KwasTools/tree/master/addons/blender/io_kwastools io_kwastools]''' to edit <code>.cam-anim</code> and <code>.uv-anim</code> files from Hedgehog Engine 1 and 2.") Tag: Visual edit