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Combined display of all available logs of HedgeDocs. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 20:02, 18 August 2025 Justin113D talk contribs created page Texture Blending (Added first page version) Tag: Visual edit: Switched
- 19:29, 18 August 2025 Justin113D talk contribs created page File:SmoothstepGradientComparison Spherical.png
- 19:29, 18 August 2025 Justin113D talk contribs uploaded File:SmoothstepGradientComparison Spherical.png
- 19:28, 18 August 2025 Justin113D talk contribs created page File:SmoothstepGradientComparison.png
- 19:28, 18 August 2025 Justin113D talk contribs uploaded File:SmoothstepGradientComparison.png
- 19:00, 18 August 2025 Justin113D talk contribs created page File:SmoothstepGraph.png
- 19:00, 18 August 2025 Justin113D talk contribs uploaded File:SmoothstepGraph.png
- 17:31, 18 August 2025 Justin113D talk contribs created page Shadow Generations Shaders - Blend dpndpn (Added page (gallery still missing))
- 09:08, 18 August 2025 Justin113D talk contribs created page Opacity (Created page with "== Opacity == Opacity refers to a form of transparency where * a value of <code>1</code> makes a surface completely opaque, * a value of <code>0.5</code> makes a surface 50% transparent, * a value of <code>0</code> makes a surface invisible. This is basically always used for setting a materials transparency using textures or parameters. It is also how the alpha channel in image formats works.")
- 20:27, 17 August 2025 Justin113D talk contribs moved page Template:SXSG Shader Behavior to Template:Shadow Generations Shader Behavior (Moved to a parameterizable page name)
- 14:10, 17 August 2025 Justin113D talk contribs created page Module:ShaderDoc (Created page with "--This module provides several functions used in the "Shader_Documentation" template local shader_doc = {} --[[ shader_link_list This function produces a bullet list of links to shaders Usage: {{#invoke:ShaderDoc|game=game_name|shaders=shader_a,shader_b,shader_c,etc}} parameters: game: The shader link prefix shaders: A comma separated list of shaders to list ]] function shader_docshader_link_list( frame ) local new_args = shader_doc_getParameters...")
- 08:12, 17 August 2025 Justin113D talk contribs created page HedgeMatEdit (Created page with "{{ToolInfobox |title=HedgeMatEdit |author=Justin113D |website=https://hedge-dev.github.io/HedgeMatEdit |download=https://github.com/hedge-dev/HedgeMatEdit/releases |image=HedgeMatEdit.png }} <b>HedgeMatEdit</b> is a tool to edit .material files for all Hedgehog Engine games.") Tag: Visual edit: Switched
- 08:10, 17 August 2025 Justin113D talk contribs created page File:HedgeMatEdit.png
- 08:10, 17 August 2025 Justin113D talk contribs uploaded File:HedgeMatEdit.png
- 16:18, 16 August 2025 NextinHKRY talk contribs created page Meta Instancer (Created page with "{{ToolInfobox|title=Meta Instancer|author=Hedgeturd|website=https://github.com/Hedgeturd/MetaInstancer-Blender/|image=|download=https://github.com/Hedgeturd/MetaInstancer-Blender/releases/latest}} '''Meta Instancer''' is a Blender addon to modify meta-instancer files (.mti) from '''Hedgehog Engine 1''', which are used primarily for grass in levels. == Usage == === Scene Setup === Make a surface which has a Particle System set on it, use the settings from this image. ...") Tag: Visual edit
- 16:17, 16 August 2025 NextinHKRY talk contribs created page File:Metainstancersettings4.png
- 16:17, 16 August 2025 NextinHKRY talk contribs uploaded File:Metainstancersettings4.png
- 16:12, 16 August 2025 NextinHKRY talk contribs created page File:Metainstancersettings3.png
- 16:12, 16 August 2025 NextinHKRY talk contribs uploaded File:Metainstancersettings3.png
- 16:10, 16 August 2025 NextinHKRY talk contribs created page File:Metainstancersetting-2.png
- 16:10, 16 August 2025 NextinHKRY talk contribs uploaded File:Metainstancersetting-2.png
- 16:06, 16 August 2025 NextinHKRY talk contribs created page File:MetaInstancersettings1.png
- 16:06, 16 August 2025 NextinHKRY talk contribs uploaded File:MetaInstancersettings1.png
- 15:50, 16 August 2025 NextinHKRY talk contribs created page SU Particle Tool (Create SU-Particle-Tool page) Tag: Visual edit
- 16:30, 13 August 2025 PTKay talk contribs deleted page User:Hedgedocs-admin (content was: "test", and the only contributor was "PTKay" (talk))
- 16:30, 13 August 2025 PTKay talk contribs created page User:Hedgedocs-admin (Created page with "test") Tag: Visual edit
- 10:54, 13 August 2025 PTKay talk contribs changed group membership for Justin113D from (none) to scripters
- 14:58, 11 August 2025 Justin113D talk contribs created page Template:Shader Documentation (Created page with "<includeonly>{{DISPLAYTITLE:{{{game}}} Shaders - {{{shader name}}}}} [[{{{game}}} Shaders|Return to shaders list]] == Overview == {{SXSG Shader Behavior | model = 2 }} {{{overview}}} === Related shaders === {{{related shaders|}}} == Behavior == {{{behavior|}}} === Vertex Colors === {{{vertex color|This shader does not use vertex colors.}}} == Material Inputs == === Textures === {| class="wikitable" width="100%" |+ !width=1%|{{#tip-text: Name|Name of the material t...")
- 13:33, 11 August 2025 Justin113D talk contribs created page Template:ShaderLink (Added template)
- 20:58, 10 August 2025 Justin113D talk contribs created page Template:SXSG Shader Behavior (Created page with "<includeonly><div class="hedgedocs-notice hedgedocs-notice-info"> <div class="hedgedocs-notice-header">Standard Behavior</div> <div class="hedgedocs-notice-content"><b>Shader model:</b> [{{{model}}}] {{#switch: {{{model}}} | 0 = Clear | 1 = Unlit | 2 = Standard (PBR) | 3 = Subsurface Scattering (PBR) | 4 = Anisotropic Reflections (PBR) | 5 = Unknown | 6 = Unknown | 7 = Unknown }} {{#ifexpr: {{{multi_tangent|0...")
- 19:13, 10 August 2025 Justin113D talk contribs moved page Shadow Generations Shader Models to Shadow Generations Standard Shader Behaviors (Page gains more info alongside the models)
- 10:38, 8 August 2025 Justin113D talk contribs created page Shadow Generations Shaders - Emission dpnEa (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpnEa}} Return to shaders list A standard PBR shader with an emission layer and a luminance texture slot for additional brightness control. === Related shaders === * Emission_d * Emission_dE * Emission_dnE * Shadow Generations Shaders - Emission_dpE|Em...")
- 10:33, 8 August 2025 Justin113D talk contribs created page Shadow Generations Shaders - Emission dpnE (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpnE}} Return to shaders list A standard PBR shader with an emission layer and no special logic. === Related shaders === * Emission_d * Emission_dE * Emission_dnE * Emission_dpE * Shadow Generations Shaders...")
- 10:31, 8 August 2025 Justin113D talk contribs created page Shadow Generations Shaders - Emission dpE (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpE}} Return to shaders list A standard PBR shader with an emission layer and no special logic. === Related shaders === * Emission_d * Emission_dE * Emission_dnE * Emission_dpnE * Shadow Generations Shader...")
- 10:22, 8 August 2025 Justin113D talk contribs created page Shadow Generations Shaders - Emission dnE (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dnE}} Return to shaders list A standard PBR shader with an emission layer and no special logic. === Related shaders === * Emission_d * Emission_dE * Emission_dpE * Emission_dpnE * Shadow Generations Shader...")
- 10:13, 8 August 2025 Justin113D talk contribs created page Shadow Generations Shaders - Emission dE (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Common_d}} Return to shaders list A standard PBR shader with an emission layer and no special logic. === Related shaders === * Emission_d * Emission_dpE * Emission_dnE * Emission_dpnE * Shadow Generations Shaders...")
- 10:09, 8 August 2025 Justin113D talk contribs created page Shadow Generations Shaders - Emission d (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Common_d}} Return to shaders list A standard PBR shader with an emission layer and no special logic. === Related shaders === * Emission_dE * Emission_dpE * Emission_dnE * Emission_dpnE * Shadow Generations Shader...")
- 18:47, 7 August 2025 Justin113D talk contribs created page Shadow Generations Shader Models (Created page with "The majority of all shadow generations shaders make use of "shader models", which loosely determine how a shader interacts with lighting or more. {| class="wikitable" width="90%" style="margin: auto;" |+ !Index !Name !Description |- |0 |Clear |Technically, this is the "no shader model" shader model, and so far no shader has been discovered that uses it. It is used to determine where to draw the skybox |- |1 |Unlit |These shaders do no interact with lighting at all, but...") Tag: Visual edit: Switched
- 18:45, 7 August 2025 Justin113D talk contribs created page File:Anisotropic Reflections.png
- 18:45, 7 August 2025 Justin113D talk contribs uploaded File:Anisotropic Reflections.png
- 18:04, 7 August 2025 Justin113D talk contribs created page Template:Shader Parameter Table Header (Created page with "<includeonly>{| class="wikitable" width="100%" |+ !width=1%|Name !width=25%| X !width=25%| Y !width=25%| Z !width=25%| W |-</includeonly> <noinclude> == Examples == {{Shader Parameter Table Header}} !<code>diffuse</code> | Some | Body | Once | Toldme |- !<code>PBRFactor</code> |Specular factor |Roughness factor |Metallic factor |N/A |} </noinclude>")
- 17:55, 7 August 2025 Justin113D talk contribs created page Template:Shader Texture Table Header (Created page with "<includeonly>{| class="wikitable" width="100%" |+ !width=1%|Name !width=1%|Index !width=1%|UV Index !width=1%|Kind !width=24%| Red !width=24%| Green !width=24%| Blue !width=24%| Alpha |- </includeonly> <noinclude> == Examples == {{Shader Texture Table Header}} !<code>diffuse</code> |0 |0 |Albedo |colspan="3"|Albedo color |Transparency |- !<code>test</code> |1 |2...")
- 15:51, 3 August 2025 Kwasior talk contribs created page Creating custom uv-anims with KwasTools (Created the page and saved because my internet malfunctioned and I dont want to write it all over again) Tag: Visual edit
- 11:11, 2 August 2025 Justin113D talk contribs created page Shadow Generations Shaders - Common dpnm (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Common_dpnm}} Return to shaders list A standard PBR shader, with an additional color mask texture. The color mask is used to overlay the diffuse parameter color over the diffuse texture color (after vertex colors were applied!). This is useful if you want to animate specific regions of a material. === Related shaders === * Common_dpn == Behavior ==...") Tag: Visual edit: Switched
- 11:10, 2 August 2025 Justin113D talk contribs created page File:SXSG Common dpnm example.jpg
- 11:10, 2 August 2025 Justin113D talk contribs uploaded File:SXSG Common dpnm example.jpg
- 10:48, 2 August 2025 Justin113D talk contribs created page Shadow Generations Shaders - Common dither dpn (Created page with "{{DISPLAYTITLE:Shadow Generations Shaders - Common_dither_dpn}} Return to shaders list The standard PBR shader using noise dithering. Also supports modifying material transparency using the diffuse color parameter. === Related shaders === * Common_d * Common_dp * Shadow Generations Shaders - Common_dn|Common_d...")
- 10:05, 2 August 2025 Justin113D talk contribs created page File:SXSG Noise Dithering Ingame.png
- 10:05, 2 August 2025 Justin113D talk contribs uploaded File:SXSG Noise Dithering Ingame.png
- 09:53, 2 August 2025 Justin113D talk contribs created page File:SXSG Noise Dithering.png